import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; import 'package:flame/spritesheet.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/material.dart' hide Image; import 'dart:ui'; const x = 500.0; const y = 500.0; const s = 64.0; final topLeft = Vector2(x, y); void main() async { WidgetsFlutterBinding.ensureInitialized(); runApp( GameWidget( game: MyGame(), ), ); } class Selector extends SpriteComponent { bool show = false; Selector(double s, Image image) : super.fromSprite( Vector2.all(s), Sprite(image, srcSize: Vector2.all(32.0)), ); @override void render(Canvas canvas) { if (!show) { return; } super.render(canvas); } } class MyGame extends BaseGame with MouseMovementDetector { IsometricTileMapComponent base; Selector selector; MyGame(); @override Future onLoad() async { final selectorImage = await images.load('selector.png'); final tilesetImage = await images.load('tiles.png'); final tileset = SpriteSheet(image: tilesetImage, srcSize: Vector2.all(32)); final matrix = [ [3, 1, 1, 1, 0, 0], [-1, 1, 2, 1, 0, 0], [-1, 0, 1, 1, 0, 0], [-1, 1, 1, 1, 0, 0], [1, 1, 1, 1, 0, 2], [1, 3, 3, 3, 0, 2], ]; add( base = IsometricTileMapComponent( tileset, matrix, destTileSize: Vector2.all(s), ) ..x = x ..y = y, ); add(selector = Selector(s, selectorImage)); } @override void render(Canvas canvas) { super.render(canvas); canvas.drawRect( const Rect.fromLTWH(x - 1, y - 1, 3, 3), Paint()..color = const Color(0xFFFF00FF), ); } @override void onMouseMove(PointerHoverEvent event) { if (base == null || selector == null) { return; // loading } final offset = event.position; final screenPosition = Vector2(offset.dx, offset.dy); final block = base.getBlock(screenPosition); selector.show = base.containsBlock(block); selector.position = base.getBlockPosition(block) + topLeft; } }