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	ccee9a466b
	
	
	
		
			
			* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/gestures.dart';
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| import 'package:flutter/gestures.dart';
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| import 'package:flutter/material.dart' hide Image;
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| import 'dart:ui';
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| 
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| void main() async {
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|   WidgetsFlutterBinding.ensureInitialized();
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| 
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|   final game = MyGame();
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|   runApp(
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|     GameWidget(
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|       game: game,
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|     ),
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|   );
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| }
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| 
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| class MyGame extends BaseGame with TapDetector {
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|   Image chopper;
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|   Image creature;
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|   SpriteAnimation animation;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     chopper = await images.load('chopper.png');
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|     creature = await images.load('creature.png');
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| 
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|     animation = SpriteAnimation.fromFrameData(
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|       chopper,
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|       SpriteAnimationData.sequenced(
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|         amount: 4,
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|         textureSize: Vector2.all(48),
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|         stepTime: 0.15,
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|         loop: true,
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|       ),
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|     );
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| 
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|     final spriteSize = Vector2.all(100.0);
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|     final animationComponent2 =
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|         SpriteAnimationComponent.fromSpriteAnimation(spriteSize, animation);
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|     animationComponent2.x = size.x / 2 - spriteSize.x;
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|     animationComponent2.y = spriteSize.y;
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| 
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|     final reversedAnimationComponent =
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|         SpriteAnimationComponent.fromSpriteAnimation(
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|       spriteSize,
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|       animation.reversed(),
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|     );
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|     reversedAnimationComponent.x = size.x / 2;
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|     reversedAnimationComponent.y = spriteSize.y;
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| 
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|     add(animationComponent2);
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|     add(reversedAnimationComponent);
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|   }
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| 
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|   void addAnimation(Vector2 position) {
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|     final size = Vector2(291, 178);
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| 
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|     final animationComponent = SpriteAnimationComponent.fromFrameData(
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|       size,
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|       creature,
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|       SpriteAnimationData.sequenced(
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|         amount: 18,
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|         amountPerRow: 10,
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|         textureSize: size,
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|         stepTime: 0.15,
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|         loop: false,
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|       ),
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|       removeOnFinish: true,
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|     );
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| 
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|     animationComponent.position = position;
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|     animationComponent.position = animationComponent.position - size / 2;
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|     add(animationComponent);
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|   }
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| 
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|   @override
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|   void onTapDown(TapDownDetails evt) {
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|     addAnimation(Vector2(evt.globalPosition.dx, evt.globalPosition.dy));
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|   }
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| }
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