import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/gestures.dart'; import 'package:flutter/gestures.dart'; import 'package:flutter/material.dart' hide Image; import 'dart:ui'; void main() async { WidgetsFlutterBinding.ensureInitialized(); final game = MyGame(); runApp( GameWidget( game: game, ), ); } class MyGame extends BaseGame with TapDetector { Image chopper; Image creature; SpriteAnimation animation; @override Future onLoad() async { chopper = await images.load('chopper.png'); creature = await images.load('creature.png'); animation = SpriteAnimation.fromFrameData( chopper, SpriteAnimationData.sequenced( amount: 4, textureSize: Vector2.all(48), stepTime: 0.15, loop: true, ), ); final spriteSize = Vector2.all(100.0); final animationComponent2 = SpriteAnimationComponent.fromSpriteAnimation(spriteSize, animation); animationComponent2.x = size.x / 2 - spriteSize.x; animationComponent2.y = spriteSize.y; final reversedAnimationComponent = SpriteAnimationComponent.fromSpriteAnimation( spriteSize, animation.reversed(), ); reversedAnimationComponent.x = size.x / 2; reversedAnimationComponent.y = spriteSize.y; add(animationComponent2); add(reversedAnimationComponent); } void addAnimation(Vector2 position) { final size = Vector2(291, 178); final animationComponent = SpriteAnimationComponent.fromFrameData( size, creature, SpriteAnimationData.sequenced( amount: 18, amountPerRow: 10, textureSize: size, stepTime: 0.15, loop: false, ), removeOnFinish: true, ); animationComponent.position = position; animationComponent.position = animationComponent.position - size / 2; add(animationComponent); } @override void onTapDown(TapDownDetails evt) { addAnimation(Vector2(evt.globalPosition.dx, evt.globalPosition.dy)); } }