Files
flame/examples/lib/stories/components/priority_example.dart
Luan Nico b79fee0ae2 chore: Update min Dart constraint to 3.8 (#3676)
Update min Dart constraint to 3.8, which will enable us to use the
fancier collection literals.

This requires bumping the min Flutter version as well:

<img width="1892" height="1122" alt="image"
src="https://github.com/user-attachments/assets/7c7b07fc-4d96-4987-824d-9a7133ecfb85"
/>
2025-08-10 12:42:31 -04:00

40 lines
1021 B
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
class PriorityExample extends FlameGame {
static const String description = '''
On this example, click on the square to bring them to the front by changing
the priority.
''';
PriorityExample()
: super(
children: [
Square(Vector2(100, 100)),
Square(Vector2(160, 100)),
Square(Vector2(170, 150)),
Square(Vector2(110, 150)),
],
);
}
class Square extends RectangleComponent
with HasGameReference<PriorityExample>, TapCallbacks {
Square(Vector2 position)
: super(
position: position,
size: Vector2.all(100),
paint: PaintExtension.random(withAlpha: 0.9, base: 100),
);
@override
void onTapDown(TapDownEvent event) {
final topComponent = game.children.last;
if (topComponent != this) {
priority = topComponent.priority + 1;
}
}
}