import 'package:flame/components.dart'; import 'package:flame/events.dart'; import 'package:flame/extensions.dart'; import 'package:flame/game.dart'; class PriorityExample extends FlameGame { static const String description = ''' On this example, click on the square to bring them to the front by changing the priority. '''; PriorityExample() : super( children: [ Square(Vector2(100, 100)), Square(Vector2(160, 100)), Square(Vector2(170, 150)), Square(Vector2(110, 150)), ], ); } class Square extends RectangleComponent with HasGameReference, TapCallbacks { Square(Vector2 position) : super( position: position, size: Vector2.all(100), paint: PaintExtension.random(withAlpha: 0.9, base: 100), ); @override void onTapDown(TapDownEvent event) { final topComponent = game.children.last; if (topComponent != this) { priority = topComponent.priority + 1; } } }