mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
26 lines
978 B
Dart
26 lines
978 B
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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class Base64SpriteExample extends FlameGame {
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static const String description = '''
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In this example we load a sprite from the a base64 string and put it into a
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`SpriteComponent`.
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''';
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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const exampleUrl =
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'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAxElEQVQ4jYWTMQ7DIAxFIeoNuAGK1K1ISL0DMwOHzNC5p6iUPeoNOEM7GZnPJ/EUbP7Lx7KtIfH91B/L++gs5m5M9NreTN/dEZiVghatwbXvY68UlksyPjprRaxFGAJZg+uAuSSzzC7rEDirDYAz2wg0RjWRFa/EUwdnQnQ37QFe1Odjrw04AKTTaBXPAlx8dDaXdNk4rMsc0B7ge/UcYLTZxoFizxCQ/L0DMAhaX4Mzj/uzW6phu3AvtHUUU4BAWJ6t8x9N/HHcruXjwQAAAABJRU5ErkJggg==';
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final image = await images.fromBase64('shield.png', exampleUrl);
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add(
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SpriteComponent.fromImage(
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image,
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position: size / 2,
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size: Vector2.all(100),
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anchor: Anchor.center,
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),
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);
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}
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}
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