import 'package:flame/components.dart'; import 'package:flame/game.dart'; class Base64SpriteExample extends FlameGame { static const String description = ''' In this example we load a sprite from the a base64 string and put it into a `SpriteComponent`. '''; @override Future onLoad() async { await super.onLoad(); const exampleUrl = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAxElEQVQ4jYWTMQ7DIAxFIeoNuAGK1K1ISL0DMwOHzNC5p6iUPeoNOEM7GZnPJ/EUbP7Lx7KtIfH91B/L++gs5m5M9NreTN/dEZiVghatwbXvY68UlksyPjprRaxFGAJZg+uAuSSzzC7rEDirDYAz2wg0RjWRFa/EUwdnQnQ37QFe1Odjrw04AKTTaBXPAlx8dDaXdNk4rMsc0B7ge/UcYLTZxoFizxCQ/L0DMAhaX4Mzj/uzW6phu3AvtHUUU4BAWJ6t8x9N/HHcruXjwQAAAABJRU5ErkJggg=='; final image = await images.fromBase64('shield.png', exampleUrl); add( SpriteComponent.fromImage( image, position: size / 2, size: Vector2.all(100), anchor: Anchor.center, ), ); } }