Files
flame/examples/lib/stories/parallax/basic_parallax_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

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Dart

import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
class BasicParallaxExample extends FlameGame {
static const String description = '''
Shows the simplest way to use a fullscreen `ParallaxComponent`.
''';
final _imageNames = [
ParallaxImageData('parallax/bg.png'),
ParallaxImageData('parallax/mountain-far.png'),
ParallaxImageData('parallax/mountains.png'),
ParallaxImageData('parallax/trees.png'),
ParallaxImageData('parallax/foreground-trees.png'),
];
@override
Future<void> onLoad() async {
await super.onLoad();
final parallax = await loadParallaxComponent(
_imageNames,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
);
add(parallax);
}
}