import 'package:flame/components.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; class BasicParallaxExample extends FlameGame { static const String description = ''' Shows the simplest way to use a fullscreen `ParallaxComponent`. '''; final _imageNames = [ ParallaxImageData('parallax/bg.png'), ParallaxImageData('parallax/mountain-far.png'), ParallaxImageData('parallax/mountains.png'), ParallaxImageData('parallax/trees.png'), ParallaxImageData('parallax/foreground-trees.png'), ]; @override Future onLoad() async { await super.onLoad(); final parallax = await loadParallaxComponent( _imageNames, baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ); add(parallax); } }