Files
flame/examples/lib/stories/input/mouse_movement_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

54 lines
1.4 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
class MouseMovementExample extends FlameGame with MouseMovementDetector {
static const String description = '''
In this example we show how you can use `MouseMovementDetector`.\n\n
Move around the mouse on the canvas and the white square will follow it and
turn into blue if it reaches the mouse, or the edge of the canvas.
''';
static const speed = 200;
static final Paint _blue = BasicPalette.blue.paint();
static final Paint _white = BasicPalette.white.paint();
static final Vector2 objSize = Vector2.all(50);
Vector2 position = Vector2(0, 0);
Vector2? target;
bool onTarget = false;
@override
void onMouseMove(PointerHoverInfo info) {
target = info.eventPosition.game;
}
Rect _toRect() => position.toPositionedRect(objSize);
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.drawRect(
_toRect(),
onTarget ? _blue : _white,
);
}
@override
void update(double dt) {
final target = this.target;
super.update(dt);
if (target != null) {
onTarget = _toRect().contains(target.toOffset());
if (!onTarget) {
final dir = (target - position).normalized();
position += dir * (speed * dt);
}
}
}
}