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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| class MouseMovementExample extends FlameGame with MouseMovementDetector {
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|   static const String description = '''
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|     In this example we show how you can use `MouseMovementDetector`.\n\n
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|     Move around the mouse on the canvas and the white square will follow it and
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|     turn into blue if it reaches the mouse, or the edge of the canvas.
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|   ''';
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| 
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|   static const speed = 200;
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|   static final Paint _blue = BasicPalette.blue.paint();
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|   static final Paint _white = BasicPalette.white.paint();
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|   static final Vector2 objSize = Vector2.all(50);
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| 
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|   Vector2 position = Vector2(0, 0);
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|   Vector2? target;
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| 
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|   bool onTarget = false;
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| 
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|   @override
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|   void onMouseMove(PointerHoverInfo info) {
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|     target = info.eventPosition.game;
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|   }
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| 
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|   Rect _toRect() => position.toPositionedRect(objSize);
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     canvas.drawRect(
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|       _toRect(),
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|       onTarget ? _blue : _white,
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|     );
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     final target = this.target;
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|     super.update(dt);
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|     if (target != null) {
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|       onTarget = _toRect().contains(target.toOffset());
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| 
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|       if (!onTarget) {
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|         final dir = (target - position).normalized();
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|         position += dir * (speed * dt);
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|       }
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|     }
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|   }
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| }
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