import 'package:flame/extensions.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:flame/palette.dart'; import 'package:flutter/material.dart'; class MouseMovementExample extends FlameGame with MouseMovementDetector { static const String description = ''' In this example we show how you can use `MouseMovementDetector`.\n\n Move around the mouse on the canvas and the white square will follow it and turn into blue if it reaches the mouse, or the edge of the canvas. '''; static const speed = 200; static final Paint _blue = BasicPalette.blue.paint(); static final Paint _white = BasicPalette.white.paint(); static final Vector2 objSize = Vector2.all(50); Vector2 position = Vector2(0, 0); Vector2? target; bool onTarget = false; @override void onMouseMove(PointerHoverInfo info) { target = info.eventPosition.game; } Rect _toRect() => position.toPositionedRect(objSize); @override void render(Canvas canvas) { super.render(canvas); canvas.drawRect( _toRect(), onTarget ? _blue : _white, ); } @override void update(double dt) { final target = this.target; super.update(dt); if (target != null) { onTarget = _toRect().contains(target.toOffset()); if (!onTarget) { final dir = (target - position).normalized(); position += dir * (speed * dt); } } } }