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Munsterlander 6938c860a0 docs: Platform tutorial (#2105)
This adds a platformer tutorial called Ember Quest. I hope I have done a service, because I am tired, lol. I am sure there will be comments. I just want to say, I did my best. I approached this as someone new to Flame, just like I was about 10 months ago. Are there concepts that can be improved, sure. We can always optimize code, but I didn't want any concepts to be super abstract. I had never coded a game before when I began my journey with Flame this year, so things might be a bit simple for experienced game developers, but for myself, I had never even thought about a game loop or animations, etc.
2022-10-29 19:59:51 +01:00

8.3 KiB

7. Adding Menus

To add menus to the game, we will leverage Flame's built-in overlay system.

Main Menu

In the lib/overlays folder, create main_menu.dart and add the following code:

import 'package:flutter/material.dart';

import '../ember_quest.dart';

class MainMenu extends StatelessWidget {
  // Reference to parent game.
  final EmberQuestGame game;

  const MainMenu({super.key, required this.game});

  @override
  Widget build(BuildContext context) {
    const blackTextColor = Color.fromRGBO(0, 0, 0, 1.0);
    const whiteTextColor = Color.fromRGBO(255, 255, 255, 1.0);

    return Material(
      color: Colors.transparent,
      child: Center(
        child: Container(
          padding: const EdgeInsets.all(10.0),
          height: 250,
          width: 300,
          decoration: const BoxDecoration(
            color: blackTextColor,
            borderRadius: const BorderRadius.all(
              Radius.circular(20),
            ),
          ),
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              const Text(
                'Ember Quest',
                style: TextStyle(
                  color: whiteTextColor,
                  fontSize: 24,
                ),
              ),
              const SizedBox(height: 40),
              SizedBox(
                width: 200,
                height: 75,
                child: ElevatedButton(
                  onPressed: () {
                    game.overlays.remove('MainMenu');
                  },
                  style: ElevatedButton.styleFrom(
                    backgroundColor: whiteTextColor,
                  ),
                  child: const Text(
                    'Play',
                    style: TextStyle(
                      fontSize: 40.0,
                      color: blackTextColor,
                    ),
                  ),
                ),
              ),
              const SizedBox(height: 20),
              const Text(
                'Use WASD or Arrow Keys for movement.  Space bar to jump.
                 Collect as many stars as you can and avoid enemies!',
                textAlign: TextAlign.center,
                style: TextStyle(
                  color: whiteTextColor,
                  fontSize: 14,
                ),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

This is a pretty self-explanatory file that just uses standard Flutter widgets to display information and provide a Play button. The only Flame-related line is game.overlays.remove('MainMenu'); which simply removes the overlay so the user can play the game. It should be noted that the user can technically move Ember while this is displayed, but trapping the input is outside the scope of this tutorial as there are multiple ways this can be accomplished.

Game Over Menu

Next, create a file called lib/overlays/game_over.dart and add the following code:

import 'package:flutter/material.dart';

import '../ember_quest.dart';

class GameOver extends StatelessWidget {
  // Reference to parent game.
  final EmberQuestGame game;
  const GameOver({super.key, required this.game});

  @override
  Widget build(BuildContext context) {
    const blackTextColor = Color.fromRGBO(0, 0, 0, 1.0);
    const whiteTextColor = Color.fromRGBO(255, 255, 255, 1.0);

    return Material(
      color: Colors.transparent,
      child: Center(
        child: Container(
          padding: const EdgeInsets.all(10.0),
          height: 200,
          width: 300,
          decoration: const BoxDecoration(
            color: blackTextColor,
            borderRadius: const BorderRadius.all(
              Radius.circular(20),
            ),
          ),
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              const Text(
                'Game Over',
                style: TextStyle(
                  color: whiteTextColor,
                  fontSize: 24,
                ),
              ),
              const SizedBox(height: 40),
              SizedBox(
                width: 200,
                height: 75,
                child: ElevatedButton(
                  onPressed: () {
                    game.reset();
                    game.overlays.remove('GameOver');
                  },
                  style: ElevatedButton.styleFrom(
                    backgroundColor: whiteTextColor,
                  ),
                  child: const Text(
                    'Play Again',
                    style: TextStyle(
                      fontSize: 28.0,
                      color: blackTextColor,
                    ),
                  ),
                ),
              ),
            ],
          ),
        ),
      ),
    );
  }
}

As with the Main Menu, this is all standard Flutter widgets except for the call to remove the overlay and also the call to game.reset() which we will create now.

Open lib/ember_quest.dart and add / update the following code:

@override
Future<void> onLoad() async {
    await images.loadAll([
        'block.png',
        'ember.png',
        'ground.png',
        'heart_half.png',
        'heart.png',
        'star.png',
        'water_enemy.png',
    ]);
    initializeGame(true);
}

void initializeGame(bool loadHud) {
    // Assume that size.x < 3200
    final segmentsToLoad = (size.x / 640).ceil();
    segmentsToLoad.clamp(0, segments.length);

    for (var i = 0; i <= segmentsToLoad; i++) {
      loadGameSegments(i, (640 * i).toDouble());
    }

    _ember = EmberPlayer(
      position: Vector2(128, canvasSize.y - 128),
    );
    add(_ember);
    if (loadHud) {
      add(Hud());
    }
  }

void reset() {
    starsCollected = 0;
    health = 3;
    initializeGame(false);
}

You may notice that we have added a parameter to the initializeGame method which allows us to bypass adding the HUD to the game. This is because in the coming section, when Ember's health drops to 0, we will wipe the game, but we do not need to remove the HUD, as we just simply need to reset the values using reset().

Displaying the Menus

To display the menus, add the following code to lib/main.dart:

void main() {
  runApp(
    GameWidget<EmberQuestGame>.controlled(
      gameFactory: EmberQuestGame.new,
      overlayBuilderMap: {
        'MainMenu': (_, game) => MainMenu(game: game),
        'GameOver': (_, game) => GameOver(game: game),
      },
      initialActiveOverlays: const ['MainMenu'],
    ),
  );
}

If the menus did not auto-import, add the following:

import 'overlays/game_over.dart';
import 'overlays/main_menu.dart';

If you run the game now, you should be greeted with the Main Menu overlay. Pressing play will remove it and allow you to start playing the game.

Health Check for Game Over

Our last step to finish Ember Quest is to add a game-over mechanism. This is fairly simple but requires us to place similar code in all of our components. So let's get started!

In lib/actors/ember.dart, in the update method, add the following:

// If ember fell in pit, then game over.
if (position.y > game.size.y + size.y) {
    game.health = 0;
}

if (game.health <= 0) {
    removeFromParent();
}

In lib/actors/water_enemy.dart, in the update method update the following code:

if (position.x < -size.x || game.health <= 0) {
    removeFromParent();
}

In lib/objects/ground_block.dart, in the update method update the following code:

if (game.health <= 0) {
    removeFromParent();
}

In lib/objects/platform_block.dart, in the update method update the following code:

if (position.x < -size.x || game.health <= 0) {
    removeFromParent();
}

In lib/objects/star.dart, in the update method update the following code:

if (position.x < -size.x || game.health <= 0) {
    removeFromParent();
}

Finally, in lib/ember_quest.dart, add the following update method:

@override
void update(double dt) {
    if (health <= 0) {
        overlays.add('GameOver');
    }
    super.update(dt);
}

Congratulations

You made it! You have a working Ember Quest. Press the button below to see what the resulting code looks like or to play it live.

:sources: ../tutorials/platformer/app
:show: popup code