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			This PR adds an optional parameter to raycast API called maxDistance. Using this parameter users can control the limit within which raycast scans for hits.
Flame examples
This is a set of small examples showcasing specific features of the Flame Engine, it's a great source of learning how to use certain things. See it live here.
This app is composed of a main menu in which you can select one of the examples and play with it. Each example is a standalone game and is contained within its own file, so you can easily checkout the code and see how it works.
For a very simple but complete game in Flame, check the example folder inside the Flame package.
These examples are kept up-to-date with the main branch of Flame. We are still working on v1 and
these will be the official examples when we launch, but for now it is a playground for us to test
release candidates and make sure that it all works as intended.
Help
If you have questions about this:
- Check the source code, the examples are meant to be simple, short, and easy to read.
- Check our extensive documentation, links to which can be found on the main repo (faq, docs folder, code/api docs, tutorials, flame-awesome).
- Join Blue Fire's Discord, we have a #flame channel where you can find lots of people to help and get help from.
- Use the flametag on StackOverflow.