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	64a40ff641
	
	
	
		
			
			* Refactor joystick * Fix directional tests * Joystick example * Any PositionComponent can be used as knob and background * Add MarginButtonComponent * Fix JoystickExample * Update joystick docs * Fix joystick direction tests * Fix effect tests * Fix analyze issue * Update docs * Update docs * Move joystick to input export * Update packages/flame/lib/src/geometry/shape.dart Co-authored-by: Luan Nico <luanpotter27@gmail.com> * Add test and description for screenAngle * Update examples/lib/stories/controls/joystick_player.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Update doc/input.md Co-authored-by: Erick <erickzanardoo@gmail.com> * controls -> input in examples to align with export file * controls -> input * Add simple joystick example * Fix imports * velocity -> relativeDelta Co-authored-by: Luan Nico <luanpotter27@gmail.com> Co-authored-by: Erick <erickzanardoo@gmail.com>
		
			
				
	
	
		
			37 lines
		
	
	
		
			899 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			899 B
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/input.dart';
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| import 'package:flame/palette.dart';
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| import 'package:flutter/material.dart';
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| 
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| /// Includes an example including advanced detectors
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| class MultitapGame extends BaseGame with MultiTouchTapDetector {
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|   static final whitePaint = BasicPalette.white.paint();
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|   static final tapSize = Vector2.all(50);
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| 
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|   final Map<int, Rect> taps = {};
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| 
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|   @override
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|   void onTapDown(int pointerId, TapDownInfo info) {
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|     taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize);
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|   }
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| 
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|   @override
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|   void onTapUp(int pointerId, _) {
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|     taps.remove(pointerId);
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|   }
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| 
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|   @override
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|   void onTapCancel(int pointerId) {
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|     taps.remove(pointerId);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     super.render(canvas);
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|     taps.values.forEach((rect) {
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|       canvas.drawRect(rect, whitePaint);
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|     });
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|   }
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| }
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