import 'package:flame/extensions.dart'; import 'package:flame/game.dart'; import 'package:flame/input.dart'; import 'package:flame/palette.dart'; import 'package:flutter/material.dart'; /// Includes an example including advanced detectors class MultitapGame extends BaseGame with MultiTouchTapDetector { static final whitePaint = BasicPalette.white.paint(); static final tapSize = Vector2.all(50); final Map taps = {}; @override void onTapDown(int pointerId, TapDownInfo info) { taps[pointerId] = info.eventPosition.game.toPositionedRect(tapSize); } @override void onTapUp(int pointerId, _) { taps.remove(pointerId); } @override void onTapCancel(int pointerId) { taps.remove(pointerId); } @override void render(Canvas canvas) { super.render(canvas); taps.values.forEach((rect) { canvas.drawRect(rect, whitePaint); }); } }