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			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/parallax.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flutter/material.dart';
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| 
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| /// This examples serves to test the Parallax feature outside of the
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| /// Flame Component System (FCS), use the other files in this folder
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| /// for examples on how to use parallax with FCS
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| /// FCS is only used when you extend BaseGame, not Game,
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| /// like we do in this example.
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| class NoFCSParallaxGame extends Game {
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|   late Parallax parallax;
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     parallax = await loadParallax(
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|       [
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|         'parallax/bg.png',
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|         'parallax/mountain-far.png',
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|         'parallax/mountains.png',
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|         'parallax/trees.png',
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|         'parallax/foreground-trees.png',
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|       ],
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|       size,
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|       baseVelocity: Vector2(20, 0),
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|       velocityMultiplierDelta: Vector2(1.8, 1.0),
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|     );
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|   }
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| 
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|   @override
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|   void update(double dt) {
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|     parallax.update(dt);
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|   }
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| 
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|   @override
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|   void render(Canvas canvas) {
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|     parallax.render(canvas);
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|   }
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| }
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