Files
flame/examples/lib/stories/controls/multitap_advanced.dart
Erick 444375dd14 Transforming PaletteEntry#paint into a full method and adding more colors to BasicPalette (#725)
* Transforming PaletteEntry#paint into a full method

* Fixing some errors that went unoticed

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update packages/flame/CHANGELOG.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* followup

* format

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
2021-03-27 14:53:29 -03:00

74 lines
1.6 KiB
Dart

import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
/// Showcases how to mix two advanced detectors
class MultitapAdvancedGame extends BaseGame
with MultiTouchTapDetector, MultiTouchDragDetector {
static final whitePaint = BasicPalette.white.paint();
static final tapSize = Vector2.all(50);
final Map<int, Rect> taps = {};
Vector2? start;
Vector2? end;
Rect? panRect;
@override
void onTapDown(int pointerId, TapDownDetails details) {
taps[pointerId] =
details.globalPosition.toVector2().toPositionedRect(tapSize);
}
@override
void onTapUp(int pointerId, _) {
taps.remove(pointerId);
}
@override
void onTapCancel(int pointerId) {
taps.remove(pointerId);
}
@override
void onDragCancel(int pointerId) {
end = null;
start = null;
panRect = null;
}
@override
void onDragStart(int pointerId, Vector2 position) {
end = null;
start = position;
}
@override
void onDragUpdate(int pointerId, DragUpdateDetails details) {
end = details.localPosition.toVector2();
}
@override
void onDragEnd(int pointerId, DragEndDetails details) {
final start = this.start, end = this.end;
if (start != null && end != null) {
panRect = start.toPositionedRect(end - start);
}
}
@override
void render(Canvas canvas) {
final panRect = this.panRect;
super.render(canvas);
taps.values.forEach((rect) {
canvas.drawRect(rect, whitePaint);
});
if (panRect != null) {
canvas.drawRect(panRect, whitePaint);
}
}
}