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* Transforming PaletteEntry#paint into a full method * Fixing some errors that went unoticed * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update packages/flame/CHANGELOG.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * followup * format Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
74 lines
1.6 KiB
Dart
74 lines
1.6 KiB
Dart
import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/gestures.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/material.dart';
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/// Showcases how to mix two advanced detectors
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class MultitapAdvancedGame extends BaseGame
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with MultiTouchTapDetector, MultiTouchDragDetector {
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static final whitePaint = BasicPalette.white.paint();
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static final tapSize = Vector2.all(50);
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final Map<int, Rect> taps = {};
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Vector2? start;
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Vector2? end;
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Rect? panRect;
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@override
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void onTapDown(int pointerId, TapDownDetails details) {
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taps[pointerId] =
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details.globalPosition.toVector2().toPositionedRect(tapSize);
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}
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@override
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void onTapUp(int pointerId, _) {
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taps.remove(pointerId);
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}
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@override
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void onTapCancel(int pointerId) {
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taps.remove(pointerId);
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}
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@override
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void onDragCancel(int pointerId) {
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end = null;
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start = null;
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panRect = null;
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}
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@override
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void onDragStart(int pointerId, Vector2 position) {
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end = null;
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start = position;
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}
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@override
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void onDragUpdate(int pointerId, DragUpdateDetails details) {
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end = details.localPosition.toVector2();
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}
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@override
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void onDragEnd(int pointerId, DragEndDetails details) {
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final start = this.start, end = this.end;
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if (start != null && end != null) {
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panRect = start.toPositionedRect(end - start);
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}
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}
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@override
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void render(Canvas canvas) {
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final panRect = this.panRect;
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super.render(canvas);
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taps.values.forEach((rect) {
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canvas.drawRect(rect, whitePaint);
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});
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if (panRect != null) {
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canvas.drawRect(panRect, whitePaint);
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}
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}
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}
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