Files
flame/doc/examples/parallax/lib/main_game.dart
Erick d98a1ede44 Improving Parallax APIs regarding handling its size and the use outside FCS (#651)
* Improving Parallax APIs regarding handling its size and the use outside FCS

* Formatting

* Fixing flutter format vs flutter analyze crazy conflicts

* Some suggestions

* Removing unecessary line

* Luan suggestions

* Luan suggestion

* Lukas suggestions

* updating comment
2021-02-04 12:26:37 -03:00

52 lines
1.2 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame/parallax.dart';
import 'package:flame/extensions.dart';
import 'package:flutter/material.dart';
/// This examples serves to test the Parallax feature outside of the
/// Flame Component System (FCS), use the other files in this folder
/// for examples on how to use parallax with FCS
/// FCS is only used when you extend BaseGame, not Game,
/// like we do in this example.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Flame.device.fullScreen();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class MyGame extends Game {
Parallax parallax;
@override
Future<void> onLoad() async {
parallax = await loadParallax(
[
'bg.png',
'mountain-far.png',
'mountains.png',
'trees.png',
'foreground-trees.png',
],
size,
baseVelocity: Vector2(20, 0),
velocityMultiplierDelta: Vector2(1.8, 1.0),
);
}
@override
void update(double dt) {
parallax.update(dt);
}
@override
void render(Canvas canvas) {
parallax.render(canvas);
}
}