import 'package:flame/components.dart'; import 'package:flame/flame.dart'; import 'package:flame/game.dart'; import 'package:flame/parallax.dart'; import 'package:flame/extensions.dart'; import 'package:flutter/material.dart'; /// This examples serves to test the Parallax feature outside of the /// Flame Component System (FCS), use the other files in this folder /// for examples on how to use parallax with FCS /// FCS is only used when you extend BaseGame, not Game, /// like we do in this example. void main() async { WidgetsFlutterBinding.ensureInitialized(); await Flame.device.fullScreen(); runApp( GameWidget( game: MyGame(), ), ); } class MyGame extends Game { Parallax parallax; @override Future onLoad() async { parallax = await loadParallax( [ 'bg.png', 'mountain-far.png', 'mountains.png', 'trees.png', 'foreground-trees.png', ], size, baseVelocity: Vector2(20, 0), velocityMultiplierDelta: Vector2(1.8, 1.0), ); } @override void update(double dt) { parallax.update(dt); } @override void render(Canvas canvas) { parallax.render(canvas); } }