Files
flame/examples/lib/stories/input/tap_callbacks_example.dart
Luan Nico 8a73111f5f docs: Update input examples to use RectangleComponent where sensible (#3745)
Update input examples to use `RectangleComponent` where sensible.

Minor simplification as suggested by @spydon on
https://github.com/flame-engine/flame/pull/3741
2025-10-06 12:49:18 -04:00

52 lines
1.3 KiB
Dart

import 'package:flame/components.dart';
import 'package:flame/events.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
class TapCallbacksExample extends FlameGame {
static const String description = '''
In this example we show the `TapCallbacks` mixin functionality. You can add
the `TapCallbacks` mixin to any `PositionComponent`.\n\n
Tap the squares to see them change their angle around their anchor.
''';
@override
Future<void> onLoad() async {
world.add(TappableSquare()..anchor = Anchor.center);
world.add(TappableSquare()..y = 350);
}
}
class TappableSquare extends RectangleComponent with TapCallbacks {
static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
bool _beenPressed = false;
TappableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
@override
Paint get paint => _beenPressed ? _grey : _white;
@override
void onTapUp(_) {
_beenPressed = false;
}
@override
void onTapDown(_) {
_beenPressed = true;
angle += 1.0;
}
@override
void onTapCancel(_) {
_beenPressed = false;
}
}