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Update input examples to use `RectangleComponent` where sensible. Minor simplification as suggested by @spydon on https://github.com/flame-engine/flame/pull/3741
52 lines
1.3 KiB
Dart
52 lines
1.3 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/events.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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class TapCallbacksExample extends FlameGame {
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static const String description = '''
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In this example we show the `TapCallbacks` mixin functionality. You can add
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the `TapCallbacks` mixin to any `PositionComponent`.\n\n
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Tap the squares to see them change their angle around their anchor.
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''';
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@override
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Future<void> onLoad() async {
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world.add(TappableSquare()..anchor = Anchor.center);
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world.add(TappableSquare()..y = 350);
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}
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}
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class TappableSquare extends RectangleComponent with TapCallbacks {
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static final Paint _white = Paint()..color = const Color(0xFFFFFFFF);
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static final Paint _grey = Paint()..color = const Color(0xFFA5A5A5);
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bool _beenPressed = false;
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TappableSquare({Vector2? position})
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: super(
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position: position ?? Vector2.all(100),
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size: Vector2.all(100),
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);
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@override
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Paint get paint => _beenPressed ? _grey : _white;
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@override
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void onTapUp(_) {
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_beenPressed = false;
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}
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@override
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void onTapDown(_) {
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_beenPressed = true;
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angle += 1.0;
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}
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@override
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void onTapCancel(_) {
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_beenPressed = false;
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}
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}
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