* Simplified the usage of ShapeComponent
* Default constructor for _RandomCircle
* Use default constructor
* Forced Anchor.center on ShapeComponent
* Fix examples using SquareComponent
* Removed unnecesary import
* Renamed edgeLength to size
* Added FlameAnimationController class
* Added MainAnimationController class
* Update doc comments
* formatting
* rename MainAnimationController
* Added tests for StandardAnimationController
* Added more tests
* comment
* Added changelog note
* Export StandardAnimationController
* formatting
* Use a default for 'curve' parameter
* rename onsetDelay -> startDelay
* Added Transofm2DEffect
* Added EffectComponent
* Added .transform getter
* formatting
* Rename EffectComponent -> Effect
* Add documentation for the Effect class
* minor
* Added a test for Effect class
* Adding tests for removeOnFinish
* Adding tests for onStart and onFinish
* Also check the effect after reset
* Fix-up merge
* formatting
* added doc-comments
* changelog note
* Added test for transform2DEffect
* Adjusted comments
* Make PositionComponent._transform public
* change changelog
* Adding RotateEffect
* wip on rotate2 example
* Rename -> RotateEffect2
* export rotation effect
* Finish example for RotateEffect2
* formatting
* rename RotateEffect2 -> RotateEffect
* Changelog note
* Added test file
* flutter format
* Remove a print() call
* _lastProgress moved to Transform2DEffect class
* remove avoid_print for now
* Moved description
* Initialize paints during construction
* Added a random test
* flutter format
Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
* Added FlameAnimationController class
* Added MainAnimationController class
* Update doc comments
* formatting
* rename MainAnimationController
* Added tests for StandardAnimationController
* Added more tests
* comment
* Added changelog note
* Export StandardAnimationController
* formatting
* Use a default for 'curve' parameter
* rename onsetDelay -> startDelay
* Added Transofm2DEffect
* Added EffectComponent
* Added .transform getter
* formatting
* Rename EffectComponent -> Effect
* Add documentation for the Effect class
* minor
* Added a test for Effect class
* Adding tests for removeOnFinish
* Adding tests for onStart and onFinish
* Also check the effect after reset
* Fix-up merge
* formatting
* added doc-comments
* changelog note
* Added test for transform2DEffect
* Adjusted comments
* Make PositionComponent._transform public
* change changelog
* Added SimpleEffectController
* Added DestroyEffect
* Changelog note
* Rename DestroyEffect -> RemoveEffect
* Added example for RemoveEffect
* flutter format
* Move description of the RemoveEffectExample game
* move the description again
* minor
* Game as a component
* Fix component stories
* Effects are now components
* Update effects docs
* Handle swap of parent
* Fix reAddChildren
* Wait for children to be added
* BaseComponent and PositionComponent to be non-abstract
* Simplify HasGameRef
* Revert so that onLoad can be null
* Fix example description
* Effects as components
* Remove gameRef from addChildren
* Fix hasGameRef
* Start migrating effects
* Updated comments of effect fields
* Fix comments
* Continue to fix sequence and combined effects
* Upgrade ordered_set
* Fix position_component_test
* BaseComponent -> Component
* Fix combined and sequence effects
* Await components to be added in tests
* Remove unnecessary game.update in tests
* Fix some tests related to composition
* BaseGame should be used in examples
* Fix CombinedEffect test
* Keyboard code to be based on Component
* Fix keyboard tests
* Fix analyze problems
* Fix sequence_effect
* Fix combined_effect_test
* Store peak state instead of end state
* Fix sequence_effect tests
* Update tutorial
* Fix tutorial 1
* Remove SimplePositionComponentEffect
* Remove unused test variable
* Update docs
* Removed onMount
* Remove onMount
* Add missing dartdoc
* Fix dart docs
* Add super.update where needed
* Move reAddChildren to component
* Reorganize method order in game widget
* preOffset -> initialDelay, postOffset -> peakDelay
* Introduce component.onParentChange
* Remove tests in wrong file
* Fix composed component test
* Add game lifecycle test
* Use BaseGame for mouse cursor test
* Oxygen should (?) not call super.update
* Use BaseGame in keyboard_test
* Fix onLoad to be properly cached
* Re-add unintentionally removed override
* Fix info for collision detection tests
* Add test for correct lifecycle on parent change
* Fix particles example
* Add component lifecycle diagram to the docs
* Add docs for the game lifecycle
* onRemove should be called when a game is removed from the widget
* Fix analyze errors
* prepare should be called from the component itself, not its parent
* Fix dartdoc
* onParentChange -> onMount
* onMount should have void as return type
* Simplify the loaderFuture in GameWidget
* Fix mock_canvas
* Fix rebase problem
* Remove asComponent
* Less complex _loaderFuture
* Add super.update to no_fcs parallax example
* Fix async tests
* Revert _loaderFuture
* Fix analyze issues
* await gameWithCollidables
* Keep epsilon small where it can be
* tappable methods should return bool
* Game lifecycle is now the same as for Component
* Remove mustCallSuper from component.update
* Make onLoadCache protected
* @internal on onLoadCache
* Cache/Memoize debugPaint and debugTextPaint
* Fix imports
* Fix comments
* Always call super.onLoad so that mixins can override it
* Add forgotten super.onLoad
* Bump coverage percentage
* HasCollidables should override update
* Fix Game comments
* Fix some dartdoc
* Apply suggestions from code review
Co-authored-by: Erick <erickzanardoo@gmail.com>
* Game + Loadable as mixins
* Update packages/flame/lib/src/game/game_widget/game_widget.dart
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
* Update loadable docs
* Fix comments
* Move fps_counter
* Fix keyboard example
* Fix dartdoc
* Remove tutorials temporarily
* Fix game lowlevel graph
* Fix resize issue
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
* Draft of PositionComponent.scale
* Use matrix transformations
* Update tests to take matrix transform into consideration
* Add tests for collision detection with scale
* Rename ScaleEffect to SizeEffect
* Use transform matrix to prepare canvas
* Fix scaledSizeCache
* Add changelog entries and docs
* Dartdoc on public access methods
* Update packages/flame/CHANGELOG.md
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
* Move cache classes to own directory
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
* Initial implementation of paint effects
* Improving HasPaint
* Adding color effect
* Adding exaustive tests for the HasPaint mixin
* Adding tests for the effects
* some adjustments
* Fixing some imports
* Adding docs
* Adding types to the has paint mixin
* Fixing constructor name for the opacity effect
* Apply suggestions from code review
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
* Luan's suggestion
* Luan's comments
* formatting issues
* dartcodemetrics don't help me :(
* Adding assert
Co-authored-by: Luan Nico <luanpotter27@gmail.com>
* No setter for position and size
* Use setter for position and size
* Add onPositionUpdate and snapTo to Camera
* Fix formatting
* Fix size in test
* Update packages/flame/CHANGELOG.md
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
* Update packages/flame/CHANGELOG.md
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
* Better naming for internal position state
* Anchor and angle defaults on effect test utils
* No setter for position and size
* Fix scale effect
* Fix formatting
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>