5 Commits

Author SHA1 Message Date
b173697bfb docs: Deprecate TapDetector in favour of TapCallbacks (#2886)
Deprecate `TapDetector` in favour of `TapCallbacks`
2025-10-02 20:21:05 +00:00
fabbf928d0 chore: Enable DCM rule double-literal-format (#3248)
Enable DCM rule double-literal-format.

More details
[here](https://dcm.dev/docs/rules/common/double-literal-format/). This
both forbids trailing zeroes and mandates leading zeroes.

If we would prefer a different style (e.g. prefer no leading zero
instead), just lmk :)
2024-07-30 11:17:27 -04:00
5b67b8f14a fix: Remove deprecations for 1.10.0 (#2809)
Removed deprecations for 1.10.0 and fixes some small unreleased regressions found when going through the examples.
2023-10-11 15:57:25 +02:00
b5bdf4ec17 feat!: The HasTappableComponents mixin is no longer needed (#2450)
This PR is the second in a series of refactors that aim to simplify event handling in Flame. The approach is as follows:

    Added the MultiTapDispatcher component, which contains the logic that used to be within the HasTappableComponents mixin. This component is internal; it mounts to a FlameGame directly, and ensures that it is a singleton.
    Whenever any TapCallbacks component is added to a game, it automatically adds the MultiTapDispatcher component (unless there is already one), which in turn registers a tap gesture detector with GestureDetectorBuilder and rebuilds the game widget.

The end result is that now in order to make a component tappable you only need to add the TapCallbacks mixin to that component, everything else will be handled by the framework.

Consequently, the HasTappableComponents mixin is now empty and marked as deprecated.
2023-04-02 16:52:57 +00:00
61d69656de feat: Add network assets package. (#2314)
# Description

Adds some documentation and a package that can be used to fetch assets
from the network.
2023-03-18 20:12:14 +00:00