Files
Erick 61d69656de feat: Add network assets package. (#2314)
# Description

Adds some documentation and a package that can be used to fetch assets
from the network.
2023-03-18 20:12:14 +00:00

44 lines
1.1 KiB
Dart

import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_network_assets/flame_network_assets.dart';
import 'package:flutter/material.dart' hide Image;
void main() {
runApp(const GameWidget.controlled(gameFactory: MyGame.new));
}
class MyGame extends FlameGame with TapDetector {
final networkImages = FlameNetworkImages();
late Image playerSprite;
@override
Future<void> onLoad() async {
playerSprite = await networkImages.load(
'https://examples.flame-engine.org/assets/assets/images/bomb_ptero.png',
);
}
@override
bool onTapUp(TapUpInfo info) {
add(
SpriteAnimationComponent.fromFrameData(
playerSprite,
SpriteAnimationData.sequenced(
textureSize: Vector2(48, 32),
amount: 4,
stepTime: .2,
),
size: Vector2(100, 50),
anchor: Anchor.center,
position: info.eventPosition.game,
),
);
return true;
}
}