Update IsometricTileMapComponent to have better defined position and
size.
Before, the isometric component "zero" would be the center of the 0,0
block.
However, that does not play nicely with our component system if you want
to know the size (i.e. bounding box) of a component.
This changes so that the 0,0 of the component is the 0,0 of the AABB
around the isometric tiles. Then, it also computes the size of the
component accordingly.
This also changes the example to allow toggling between half and full
size more easily.
In our example, this is what it looks like:

The example still shows how to compute the previous origin (the purple
dot) if you want to.
With full size blocks:

This is a minor breaking change as you might need to "reposition" your
tile components, essentially remove the "compensation" for its location
that you probably did yourself. If you were centering the tile component
based on the available methods such as `map.getBlockCenterPosition`,
then just make sure you are adding the `map.position` to that and it
should work as before.
* Added Component.childrenFactory
* fix some of the lint warnings
* more lint warnings
* remove changelog entry
* more analyzer warnings
* one more warning
* one more warning
* remove more unused imports
* fix more warnings
* another warning
* one more warning
* a lot more warnings
* some more warnings
* fix warnings in flame_svg
* fix warnings in flame_bloc
* Remove OrderedSet override feature
* Remove testRandom change
* Remove unnecessary type checks
* Re-remove deprecated argument in random_test
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
* Animations, CameraAndViewport, CollisionDetection and Components unified
* Added descriptions to effects
* Rename input games
* Unify input stories
* Add info to parallax section
* Added descriptions to the rendering examples
* Add descriptions to the sprites directory
* Fix utils and rendering section
* Add descriptions to the widgets section
* Delete directory that rebase brought back
* Unify game names
* Added some styleguide docs for examples
* Fix analyze issues
* All files should have _example as suffix
* Made the FollowComponentExample a bit easier to understand
* Change priority of ember