Files
flame/examples/lib/stories/rendering/isometric_tile_map_example.dart
Lukas Klingsbo 5c47d7f6d7 chore: analyze issues introduced from new dart version (#1196)
* Added Component.childrenFactory

* fix some of the lint warnings

* more lint warnings

* remove changelog entry

* more analyzer warnings

* one more warning

* one more warning

* remove more unused imports

* fix more warnings

* another warning

* one more warning

* a lot more warnings

* some more warnings

* fix warnings in flame_svg

* fix warnings in flame_bloc

* Remove OrderedSet override feature

* Remove testRandom change

* Remove unnecessary type checks

* Re-remove deprecated argument in random_test

Co-authored-by: Pasha Stetsenko <stpasha@google.com>
2021-12-09 15:40:43 +01:00

101 lines
2.6 KiB
Dart

import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/sprite.dart';
class IsometricTileMapExample extends FlameGame with MouseMovementDetector {
static const String description = '''
Shows an example of how to use the `IsometricTileMapComponent`.\n\n
Move the mouse over the board to see a selector appearing on the tiles.
''';
final topLeft = Vector2.all(500);
static const scale = 2.0;
static const srcTileSize = 32.0;
static const destTileSize = scale * srcTileSize;
static const halfSize = true;
static const tileHeight = scale * (halfSize ? 8.0 : 16.0);
static const suffix = halfSize ? '-short' : '';
final originColor = Paint()..color = const Color(0xFFFF00FF);
final originColor2 = Paint()..color = const Color(0xFFAA55FF);
late IsometricTileMapComponent base;
late Selector selector;
IsometricTileMapExample();
@override
Future<void> onLoad() async {
await super.onLoad();
final tilesetImage = await images.load('tile_maps/tiles$suffix.png');
final tileset = SpriteSheet(
image: tilesetImage,
srcSize: Vector2.all(srcTileSize),
);
final matrix = [
[3, 1, 1, 1, 0, 0],
[-1, 1, 2, 1, 0, 0],
[-1, 0, 1, 1, 0, 0],
[-1, 1, 1, 1, 0, 0],
[1, 1, 1, 1, 0, 2],
[1, 3, 3, 3, 0, 2],
];
add(
base = IsometricTileMapComponent(
tileset,
matrix,
destTileSize: Vector2.all(destTileSize),
tileHeight: tileHeight,
position: topLeft,
),
);
final selectorImage = await images.load('tile_maps/selector$suffix.png');
add(selector = Selector(destTileSize, selectorImage));
}
@override
void render(Canvas canvas) {
super.render(canvas);
canvas.renderPoint(topLeft, size: 5, paint: originColor);
canvas.renderPoint(
topLeft.clone()..y -= tileHeight,
size: 5,
paint: originColor2,
);
}
@override
void onMouseMove(PointerHoverInfo info) {
final screenPosition = info.eventPosition.game;
final block = base.getBlock(screenPosition);
selector.show = base.containsBlock(block);
selector.position.setFrom(topLeft + base.getBlockRenderPosition(block));
}
}
class Selector extends SpriteComponent {
bool show = true;
Selector(double s, Image image)
: super(
sprite: Sprite(image, srcSize: Vector2.all(32.0)),
size: Vector2.all(s),
);
@override
void render(Canvas canvas) {
if (!show) {
return;
}
super.render(canvas);
}
}