Since pointerId is already handled by the handle* methods we don't have to expose it in the onDrag* methods, this conforms with the standard set in Tappable.
* Added Component.childrenFactory
* fix some of the lint warnings
* more lint warnings
* remove changelog entry
* more analyzer warnings
* one more warning
* one more warning
* remove more unused imports
* fix more warnings
* another warning
* one more warning
* a lot more warnings
* some more warnings
* fix warnings in flame_svg
* fix warnings in flame_bloc
* Remove OrderedSet override feature
* Remove testRandom change
* Remove unnecessary type checks
* Re-remove deprecated argument in random_test
Co-authored-by: Pasha Stetsenko <stpasha@google.com>
* Viewport and combinedProjector now belong to Camera
* cleanup
* format
* fix analysis issues
* Property viewport removed from BaseGame
* Move camera & viewport into a separate directory
* added CameraComponent
* format
* .camera as computed property
* changelog note
* format
* format
* comment
* CameraComponent is no longer a Component
* Rename CameraComponent -> CameraCo
* format
* Rename CameraC -> CameraWrapper
* minor
* rename BaseGame._cameraComponent -> ._cameraWrapper
* minor fixes in response to reviewer suggestions
* Fix rendering of a ParallaxComponent
Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>