11 Commits

Author SHA1 Message Date
7c2f400076 feat!: Add CameraComponent to FlameGame (#2740)
This PR adds the `CameraComponent` and a `World` by default to the
FlameGame.
2023-09-18 21:06:37 +02:00
83f5ea45dc feat: SpawnComponent (#2709)
This PR introduces the `SpawnComponent`, which randomly spawns
components within a set area.
2023-09-10 17:55:30 +02:00
2d45d2be39 chore: Remove 1.8.0 deprecations (#2538)
Removes all the deprecated methods before 1.8.0 release.
2023-05-22 19:01:55 +02:00
49252f8ef2 feat: Add more lint rules (#1703)
Adds some more lint rules and fixes the issues those rules pointed out.
2022-06-06 19:23:25 +00:00
05f7a4c3d6 refactor: Remove Loadable, optional onLoads (#1333) 2022-01-24 23:23:12 +01:00
bfcda073bb Effect controllers restructuring (#1134)
* Update effectController

* move effect controllers into the controllers/ directory

* Add .forward property to EffectController

* SimpleEffectController supports reverse time

* Fixing some compile errors

* rename SimpleEffectController -> LinearEffectController

* minor cleanup

* DurationEffectController and PauseEffectController

* ReverseLinearEffectController

* CurvedEffectController and its reverse

* InfiniteEffectController

* Added EffectController.recede()

* Add EffectController.update()

* Add InfiniteEffectController'

* RepeatedEffectController

* SequenceEffectController

* DelayedEffectController

* Restore the [EffectController.started] property

* minor

* Rename reset() -> setToStart()

* time direction is now managed from the Effect class

* StandardEffectController replaced with function standardController()

* update some doc-comments

* flutter analyze

* flutter format

* fix some tests

* more test fixes

* fix remaining tests

* format

* rename local variable

* minor simplification

* Expand docs in PauseEffectController

* added tests

* Curved controller test

* fix errors

* formatting

* added more tests

* format

* fix RepeatedEffectController

* more tests

* format

* changelog

* increase tolerance

* Replaced standardController with factory EffectController constructor

* Added parameter EffectController({alternate=false})

* Added default for curve= parameter

* rename

* rename tests

* added more exports

* rename tests

* rename src/effects2

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-12-04 15:58:42 +00:00
790b8f73dd Remove old effects system (#1157)
* Remove old effects system

* Add changelog entry
2021-12-03 15:02:25 +01:00
03128170bd Add some new lint rules (#1117) 2021-11-18 15:35:10 +00:00
d53ac50859 Add flame_lint to examples (#1090) 2021-11-12 10:35:56 +01:00
0a7b87e202 Remove unnecessary super.render calls (#1084)
* Remove unnecessary super.render calls

* Update tutorial and docs
2021-11-11 11:50:01 +01:00
6e7e098f1b New Rotate effect (#1061)
* Added FlameAnimationController class

* Added MainAnimationController class

* Update doc comments

* formatting

* rename MainAnimationController

* Added tests for StandardAnimationController

* Added more tests

* comment

* Added changelog note

* Export StandardAnimationController

* formatting

* Use a default for 'curve' parameter

* rename onsetDelay -> startDelay

* Added Transofm2DEffect

* Added EffectComponent

* Added .transform getter

* formatting

* Rename EffectComponent -> Effect

* Add documentation for the Effect class

* minor

* Added a test for Effect class

* Adding tests for removeOnFinish

* Adding tests for onStart and onFinish

* Also check the effect after reset

* Fix-up merge

* formatting

* added doc-comments

* changelog note

* Added test for transform2DEffect

* Adjusted comments

* Make PositionComponent._transform public

* change changelog

* Adding RotateEffect

* wip on rotate2 example

* Rename -> RotateEffect2

* export rotation effect

* Finish example for RotateEffect2

* formatting

* rename RotateEffect2 -> RotateEffect

* Changelog note

* Added test file

* flutter format

* Remove a print() call

* _lastProgress moved to Transform2DEffect class

* remove avoid_print for now

* Moved description

* Initialize paints during construction

* Added a random test

* flutter format

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
2021-11-02 21:08:55 +01:00