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	docs: Fix naming of drag- and tap-callbacks examples (#2873)
Fix naming of drag- and tap-callbacks examples
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		| @ -0,0 +1,44 @@ | ||||
| import 'package:flame/components.dart'; | ||||
| import 'package:flame/events.dart'; | ||||
| import 'package:flame/extensions.dart'; | ||||
| import 'package:flame/game.dart'; | ||||
| import 'package:flutter/material.dart'; | ||||
|  | ||||
| class OverlappingTapCallbacksExample extends FlameGame { | ||||
|   static const String description = ''' | ||||
|     In this example we show you that events can choose to continue propagating | ||||
|     to underlying components. The middle green square continue to propagate the | ||||
|     events, meanwhile the others do not. | ||||
|   '''; | ||||
|  | ||||
|   @override | ||||
|   Future<void> onLoad() async { | ||||
|     add(TapCallbacksSquare(position: Vector2(100, 100))); | ||||
|     add( | ||||
|       TapCallbacksSquare( | ||||
|         position: Vector2(150, 150), | ||||
|         continuePropagation: true, | ||||
|       ), | ||||
|     ); | ||||
|     add(TapCallbacksSquare(position: Vector2(100, 200))); | ||||
|   } | ||||
| } | ||||
|  | ||||
| class TapCallbacksSquare extends RectangleComponent with TapCallbacks { | ||||
|   TapCallbacksSquare({Vector2? position, this.continuePropagation = false}) | ||||
|       : super( | ||||
|           position: position ?? Vector2.all(100), | ||||
|           size: Vector2.all(100), | ||||
|           paint: continuePropagation | ||||
|               ? (Paint()..color = Colors.green.withOpacity(0.9)) | ||||
|               : PaintExtension.random(withAlpha: 0.9, base: 100), | ||||
|         ); | ||||
|  | ||||
|   final bool continuePropagation; | ||||
|  | ||||
|   @override | ||||
|   void onTapDown(TapDownEvent event) { | ||||
|     event.continuePropagation = continuePropagation; | ||||
|     angle += 1.0; | ||||
|   } | ||||
| } | ||||
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	 Lukas Klingsbo
					Lukas Klingsbo