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			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'package:flame/components.dart';
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| import 'package:flame/events.dart';
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| import 'package:flame/extensions.dart';
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| import 'package:flame/game.dart';
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| import 'package:flutter/material.dart';
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| 
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| class OverlappingTapCallbacksExample extends FlameGame {
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|   static const String description = '''
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|     In this example we show you that events can choose to continue propagating
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|     to underlying components. The middle green square continue to propagate the
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|     events, meanwhile the others do not.
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|   ''';
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| 
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|   @override
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|   Future<void> onLoad() async {
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|     add(TapCallbacksSquare(position: Vector2(100, 100)));
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|     add(
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|       TapCallbacksSquare(
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|         position: Vector2(150, 150),
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|         continuePropagation: true,
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|       ),
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|     );
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|     add(TapCallbacksSquare(position: Vector2(100, 200)));
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|   }
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| }
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| 
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| class TapCallbacksSquare extends RectangleComponent with TapCallbacks {
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|   TapCallbacksSquare({Vector2? position, this.continuePropagation = false})
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|       : super(
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|           position: position ?? Vector2.all(100),
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|           size: Vector2.all(100),
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|           paint: continuePropagation
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|               ? (Paint()..color = Colors.green.withOpacity(0.9))
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|               : PaintExtension.random(withAlpha: 0.9, base: 100),
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|         );
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| 
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|   final bool continuePropagation;
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| 
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|   @override
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|   void onTapDown(TapDownEvent event) {
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|     event.continuePropagation = continuePropagation;
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|     angle += 1.0;
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|   }
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| }
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