resolve conflit changelog

This commit is contained in:
rafaelbarbosatec
2020-06-24 12:31:48 -03:00
10 changed files with 66 additions and 70 deletions

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@ -2,6 +2,7 @@
## [next]
- Add Joystick Component
- Adding BaseGame#markToRemove
- Upgrade tiled and flutter_svg dependencies
## 0.22.1

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@ -45,6 +45,8 @@ A very simple `BaseGame` implementation example can be seen below:
}
```
To remove components from the list on a `BaseGame` the `markToRemove` method can be used.
## Flutter Widgets and Game instances
Since a Flame game is a widget itself, it is quite easy to use Flutter widgets and Flame game together. But to make it even easier, Flame provides a `mixin` called `HasWidgetsOverlay` which will enable any Flutter widget to be show on top of your game instance, this makes it very easy to create things like a pause menu, or an inventory screen for example.

2
example/.gitignore vendored
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@ -74,3 +74,5 @@ build/
macos
test
web
lib/generated_plugin_registrant.dart

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@ -1,15 +0,0 @@
//
// Generated file. Do not edit.
//
// ignore: unused_import
import 'dart:ui';
import 'package:audioplayers/audioplayers_web.dart';
import 'package:flutter_web_plugins/flutter_web_plugins.dart';
void registerPlugins(PluginRegistry registry) {
AudioplayersPlugin.registerWith(registry.registrarFor(AudioplayersPlugin));
registry.registerMessageHandler();
}

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@ -24,12 +24,6 @@ class Palette {
class Square extends PositionComponent with HasGameRef<MyGame> {
static const SPEED = 0.25;
@override
void resize(Size size) {
x = size.width / 2;
y = size.height / 2;
}
@override
void render(Canvas c) {
prepareCanvas(c);
@ -53,16 +47,41 @@ class Square extends PositionComponent with HasGameRef<MyGame> {
}
}
class MyGame extends BaseGame with TapDetector {
class MyGame extends BaseGame with DoubleTapDetector, TapDetector {
final double squareSize = 128;
bool running = true;
MyGame() {
add(Square());
add(Square()
..x = 100
..y = 100);
}
@override
void onTap() {
void onTapUp(details) {
final touchArea = Rect.fromCenter(
center: details.localPosition,
width: 20,
height: 20,
);
bool handled = false;
components.forEach((c) {
if (c is PositionComponent && c.toRect().overlaps(touchArea)) {
handled = true;
markToRemove(c);
}
});
if (!handled) {
addLater(Square()
..x = touchArea.left
..y = touchArea.top);
}
}
@override
void onDoubleTap() {
if (running) {
pauseEngine();
} else {

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@ -41,6 +41,8 @@ mixin ComposedComponent on Component, HasGameRef, Tapable {
OrderedSet<Component> components =
OrderedSet(Comparing.on((c) => c.priority()));
final List<Component> _removeLater = [];
@override
void render(Canvas canvas) {
canvas.save();
@ -59,6 +61,9 @@ mixin ComposedComponent on Component, HasGameRef, Tapable {
@override
void update(double t) {
_removeLater.forEach((c) => components.remove(c));
_removeLater.clear();
components.forEach((c) => c.update(t));
components.removeWhere((c) => c.destroy());
}
@ -70,6 +75,10 @@ mixin ComposedComponent on Component, HasGameRef, Tapable {
components.add(c);
}
void markToRemove(Component component) {
_removeLater.add(component);
}
// this is an important override for the Tapable mixin
@override
Iterable<Tapable> tapableChildren() => _findT<Tapable>();

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@ -27,6 +27,9 @@ class BaseGame extends Game {
/// Components added by the [addLater] method
final List<Component> _addLater = [];
/// Components to be removed on the next update
final List<Component> _removeLater = [];
/// Current screen size, updated every resize via the [resize] method hook
Size size;
@ -86,6 +89,11 @@ class BaseGame extends Game {
_addLater.add(c);
}
/// Marks a component to be removed from the components list on the next game loop cycle
void markToRemove(Component c) {
_removeLater.add(c);
}
/// This implementation of render basically calls [renderComponent] for every component, making sure the canvas is reset for each one.
///
/// You can override it further to add more custom behaviour.
@ -119,6 +127,9 @@ class BaseGame extends Game {
/// You can override it further to add more custom behaviour.
@override
void update(double t) {
_removeLater.forEach((c) => components.remove(c));
_removeLater.clear();
components.addAll(_addLater);
_addLater.clear();

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@ -7,50 +7,23 @@ if [[ $(flutter format -n .) ]]; then
fi
flutter pub get
result=$(dartanalyzer lib/)
# We need to run pubget on all the examples
for f in doc/examples/**/pubspec.yaml; do
d=$(dirname $f)
cd $d
flutter pub get
cd - > /dev/null
done
cd .
flutter pub get
result=$(flutter analyze .)
if ! echo "$result" | grep -q "No issues found!"; then
echo "$result"
echo "dartanalyzer issue: lib"
echo "flutter analyze issue: $1"
exit 1
fi
analyzer() {
cd $1
flutter pub get
result=$(dartanalyzer .)
if ! echo "$result" | grep -q "No issues found!"; then
echo "$result"
echo "dartanalyzer issue: $1"
exit 1
fi
cd - > /dev/null
}
analyzer "example"
# Examples that are changed
changed=$(git diff --name-only origin/develop doc/examples \
| xargs -I {} dirname {} | sed 's/\/lib$//' | uniq \
| xargs -I {} find {} -name pubspec.yaml | xargs -I {} dirname {})
# Examples that are affected by changed code
affected=$(git diff --name-only origin/develop lib/ \
| xargs -I {} basename {} | xargs -I {} grep -r -l --include \*.dart {} doc/examples/ \
| xargs -I {} dirname {} | sed 's/\/lib$//' | uniq \
| xargs -I {} find {} -name pubspec.yaml | xargs -I {} dirname {})
both=("${changed[@]}" "${affected[@]}")
lint_examples=$(printf "%s\n" "${both[@]}" | sort -u)
for d in $lint_examples; do
analyzer $d
done
for f in doc/examples/**/pubspec.yaml; do
d=$(dirname $f)
if [[ ! " ${lint_examples[@]} " =~ " ${d} " ]]; then
analyzer $d
fi
done
echo "success"
exit 0

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@ -14,9 +14,6 @@ class MyGame extends BaseGame {
}
class MyComponent extends PositionComponent with HasGameRef<MyGame> {
@override
void update(double dt) {}
@override
void render(Canvas c) {}

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@ -15,9 +15,6 @@ class MyComponent extends PositionComponent with Resizable {
@override
Iterable<Resizable> resizableChildren() => myChildren;
@override
void update(double dt) {}
@override
void render(Canvas c) {}
}