Adding Images#fromBase64

This commit is contained in:
Erick Zanardo
2020-05-03 19:06:20 -03:00
parent dfe58af021
commit ebc6be0237
5 changed files with 68 additions and 0 deletions

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@ -1,6 +1,7 @@
# CHANGELOG
## [next]
- Adding method to load image bases on base64 data url.
## 0.20.0
- Refactor game.dart classes into separate files

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@ -72,3 +72,4 @@
macos
test
.flutter-plugins-dependencies
web

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@ -0,0 +1,16 @@
//
// Generated file. Do not edit.
//
// ignore: unused_import
import 'dart:ui';
import 'package:audioplayers/audioplayers_web.dart';
import 'package:flutter_web_plugins/flutter_web_plugins.dart';
// ignore: public_member_api_docs
void registerPlugins(PluginRegistry registry) {
AudioplayersPlugin.registerWith(registry.registrarFor(AudioplayersPlugin));
registry.registerMessageHandler();
}

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@ -0,0 +1,32 @@
import 'package:flutter/material.dart' hide Image;
import 'package:flame/flame.dart';
import 'package:flame/sprite.dart';
import 'package:flame/game.dart';
import 'dart:ui';
void main() async {
const exampleUrl =
'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAxElEQVQ4jYWTMQ7DIAxFIeoNuAGK1K1ISL0DMwOHzNC5p6iUPeoNOEM7GZnPJ/EUbP7Lx7KtIfH91B/L++gs5m5M9NreTN/dEZiVghatwbXvY68UlksyPjprRaxFGAJZg+uAuSSzzC7rEDirDYAz2wg0RjWRFa/EUwdnQnQ37QFe1Odjrw04AKTTaBXPAlx8dDaXdNk4rMsc0B7ge/UcYLTZxoFizxCQ/L0DMAhaX4Mzj/uzW6phu3AvtHUUU4BAWJ6t8x9N/HHcruXjwQAAAABJRU5ErkJggg==';
final image = await Flame.images.fromBase64('shield.png', exampleUrl);
runApp(MyGame(image).widget);
}
class MyGame extends Game {
Sprite _sprite;
MyGame(Image image) {
_sprite = Sprite.fromImage(image);
}
@override
void update(dt) {}
@override
void render(Canvas canvas) {
_sprite.renderRect(canvas, const Rect.fromLTWH(100, 100, 100, 100));
}
}

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@ -1,6 +1,7 @@
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'dart:convert' show base64;
import 'package:flame/flame.dart';
@ -26,9 +27,26 @@ class Images {
return loadedFiles[fileName];
}
Future<Image> fromBase64(String fileName, String base64) async {
if (!loadedFiles.containsKey(fileName)) {
loadedFiles[fileName] = await _fetchFromBase64(base64);
}
return loadedFiles[fileName];
}
Future<Image> _fetchFromBase64(String base64Data) async {
final data = base64Data.substring(base64Data.indexOf(',') + 1);
final Uint8List bytes = base64.decode(data);
return _loadBytes(bytes);
}
Future<Image> _fetchToMemory(String name) async {
final ByteData data = await Flame.bundle.load('assets/images/' + name);
final Uint8List bytes = Uint8List.view(data.buffer);
return _loadBytes(bytes);
}
Future<Image> _loadBytes(Uint8List bytes) {
final Completer<Image> completer = Completer();
decodeImageFromList(bytes, (image) => completer.complete(image));
return completer.future;