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	ShapeComponent and Hitbox to take transform of parents full ancestor tree into consideration (#1076)
				
					
				
			* `ShapeComponent` changes size, position and angle of underlying Shape * Added description to ShapeComponent * Fix test * Update packages/flame/lib/src/components/shape_component.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Add absoluteScale and absoluteAngle to PositionComponent * Refactor ShapeComponent * Should be scaled by total scale, not scaled size * Premature optimization for creation for objects in Polygon * Use path for default Polygon constructor * Do not sync component and hitbox shape * Fix analyze issue * Add example for flipping with collision detection * Don't use absoluteScale * Fix examples * Fix examples * Doesn't need super.render * Fix Circle dartdoc * Update changelog * Update names of vertices caches in Polygon * Update text docs * Revert "Update text docs" This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4. * Fix examples * ShapeComponents docs * Move example games to the top * Fix dartdoc comment about polygon vertex relation * Fix order of polygon vertices in dartdoc * Fix anchor for PolygonComponent.fromPoints * Add test with ancestors * Update doc/components.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Rename example classes * Fix linting issues in examples * Don't use px * Use isTrue and isFalse * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Fixed comments on PR Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com>
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		| @ -25,7 +25,7 @@ class RemoveEffectExample extends FlameGame with HasTappableComponents { | ||||
|  | ||||
| class _RandomCircle extends CircleComponent with Tappable { | ||||
|   _RandomCircle(double radius, {Vector2? position, Paint? paint}) | ||||
|       : super(radius, position: position, paint: paint); | ||||
|       : super(radius: radius, position: position, paint: paint); | ||||
|  | ||||
|   factory _RandomCircle.random(Random rng) { | ||||
|     final radius = rng.nextDouble() * 30 + 10; | ||||
|  | ||||
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	 Lukas Klingsbo
					Lukas Klingsbo