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ShapeComponent and Hitbox to take transform of parents full ancestor tree into consideration (#1076)
* `ShapeComponent` changes size, position and angle of underlying Shape * Added description to ShapeComponent * Fix test * Update packages/flame/lib/src/components/shape_component.dart Co-authored-by: Erick <erickzanardoo@gmail.com> * Add absoluteScale and absoluteAngle to PositionComponent * Refactor ShapeComponent * Should be scaled by total scale, not scaled size * Premature optimization for creation for objects in Polygon * Use path for default Polygon constructor * Do not sync component and hitbox shape * Fix analyze issue * Add example for flipping with collision detection * Don't use absoluteScale * Fix examples * Fix examples * Doesn't need super.render * Fix Circle dartdoc * Update changelog * Update names of vertices caches in Polygon * Update text docs * Revert "Update text docs" This reverts commit 73a68a465d76eb0eb50bb3753e57b2f4e3b5a7f4. * Fix examples * ShapeComponents docs * Move example games to the top * Fix dartdoc comment about polygon vertex relation * Fix order of polygon vertices in dartdoc * Fix anchor for PolygonComponent.fromPoints * Add test with ancestors * Update doc/components.md Co-authored-by: Pasha Stetsenko <stpasha@google.com> * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Rename example classes * Fix linting issues in examples * Don't use px * Use isTrue and isFalse * Update doc/components.md Co-authored-by: Erick <erickzanardoo@gmail.com> * Fixed comments on PR Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Pasha Stetsenko <stpasha@google.com>
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105
examples/lib/stories/collision_detection/simple_shapes.dart
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105
examples/lib/stories/collision_detection/simple_shapes.dart
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import 'dart:math';
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import 'dart:ui';
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import 'package:flame/components.dart';
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import 'package:flame/effects.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/game.dart';
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import 'package:flame/geometry.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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enum Shapes { circle, rectangle, polygon }
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class SimpleShapesExample extends FlameGame with HasTappableComponents {
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static const description = '''
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An example which adds random shapes on the screen when you tap it, if you
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tap on an already existing shape it will remove that shape and replace it
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with a new one.
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''';
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final _rng = Random();
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MyShapeComponent randomShape(Vector2 position) {
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final shapeType = Shapes.values[_rng.nextInt(Shapes.values.length)];
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final shapeSize =
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Vector2.all(100) + Vector2.all(50.0).scaled(_rng.nextDouble());
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final shapeAngle = _rng.nextDouble() * 6;
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switch (shapeType) {
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case Shapes.circle:
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return MyShapeComponent(
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HitboxCircle(),
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position: position,
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size: shapeSize,
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angle: shapeAngle,
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);
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case Shapes.rectangle:
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return MyShapeComponent(
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HitboxRectangle(),
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position: position,
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size: shapeSize,
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angle: shapeAngle,
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);
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case Shapes.polygon:
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final points = [
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Vector2.random(_rng),
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Vector2.random(_rng)..y *= -1,
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-Vector2.random(_rng),
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Vector2.random(_rng)..x *= -1,
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];
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return MyShapeComponent(
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HitboxPolygon(points),
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position: position,
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size: shapeSize,
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angle: shapeAngle,
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);
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}
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}
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@override
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void onTapDown(int pointerId, TapDownInfo info) {
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super.onTapDown(pointerId, info);
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final tapPosition = info.eventPosition.game;
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final component = randomShape(tapPosition);
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add(component);
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component.add(
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MoveEffect(
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path: [size / 2],
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speed: 30,
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isAlternating: true,
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isInfinite: true,
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),
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);
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component.add(
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RotateEffect(
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angle: 3,
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speed: 0.4,
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isAlternating: true,
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isInfinite: true,
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),
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);
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}
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}
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class MyShapeComponent extends ShapeComponent with Tappable {
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@override
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final Paint paint = BasicPalette.red.paint()..style = PaintingStyle.stroke;
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MyShapeComponent(
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HitboxShape shape, {
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Vector2? position,
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Vector2? size,
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double? angle,
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}) : super(
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shape,
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position: position,
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size: size,
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angle: angle,
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anchor: Anchor.center,
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);
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@override
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bool onTapDown(TapDownInfo _) {
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removeFromParent();
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return true;
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}
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}
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