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				synced 2025-11-04 04:47:13 +08:00 
			
		
		
		
	resize methods
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		@ -1,11 +1,11 @@
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import 'dart:async';
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import 'dart:ui';
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import 'component.dart';
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import '../flame.dart';
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import 'package:flutter/src/painting/images.dart';
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import '../flame.dart';
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import 'component.dart';
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class ParallaxRenderer {
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  String filename;
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  Future future;
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@ -23,7 +23,7 @@ class ParallaxRenderer {
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    });
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  }
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  bool get loaded => image != null;
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  bool loaded() => image != null;
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  void render(Canvas canvas, Rect rect) {
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    if (image == null) {
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@ -50,11 +50,11 @@ class ParallaxComponent extends PositionComponent {
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  final BASE_SPEED = 30;
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  final LAYER_DELTA = 40;
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  List<ParallaxRenderer> layers = new List();
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  Size size;
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  List<ParallaxRenderer> _layers = new List();
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  Size _size;
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  bool _loaded = false;
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  ParallaxComponent(this.size);
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  ParallaxComponent(this._size);
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  /**
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   * Loads the images defined by this list of filenames. All images
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@ -64,9 +64,9 @@ class ParallaxComponent extends PositionComponent {
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   */
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  void load(List<String> filenames) {
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    var futures =
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    filenames.fold(new List<Future>(), (List<Future> result, filename) {
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        filenames.fold(new List<Future>(), (List<Future> result, filename) {
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      var layer = new ParallaxRenderer(filename);
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      layers.add(layer);
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      _layers.add(layer);
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      result.add(layer.future);
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      return result;
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    });
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@ -76,7 +76,7 @@ class ParallaxComponent extends PositionComponent {
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  }
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  void updateScroll(int layerIndex, scroll) {
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    layers[layerIndex].scroll = scroll;
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    _layers[layerIndex].scroll = scroll;
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  }
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  @override
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@ -98,8 +98,8 @@ class ParallaxComponent extends PositionComponent {
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  void _drawLayers(Canvas canvas) {
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    Rect rect = new Rect.fromPoints(
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        new Offset(0.0, 0.0), new Offset(size.width, size.height));
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    layers.forEach((layer) {
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        new Offset(0.0, 0.0), new Offset(_size.width, _size.height));
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    _layers.forEach((layer) {
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      layer.render(canvas, rect);
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    });
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  }
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@ -109,13 +109,13 @@ class ParallaxComponent extends PositionComponent {
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    if (!this.loaded()) {
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      return;
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    }
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    for (var i = 0; i < layers.length; i++) {
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      var scroll = layers[i].scroll;
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      scroll += (BASE_SPEED + i * LAYER_DELTA) * delta / size.width;
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    for (var i = 0; i < _layers.length; i++) {
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      var scroll = _layers[i].scroll;
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      scroll += (BASE_SPEED + i * LAYER_DELTA) * delta / _size.width;
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      if (scroll > 1) {
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        scroll = scroll % 1;
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      }
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      layers[i].scroll = scroll;
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      _layers[i].scroll = scroll;
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    }
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  }
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}
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}
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