Files
flame/lib/components/parallax_component.dart
2017-12-04 23:15:42 -02:00

122 lines
2.6 KiB
Dart

import 'dart:async';
import 'dart:ui';
import 'package:flutter/src/painting/images.dart';
import '../flame.dart';
import 'component.dart';
class ParallaxRenderer {
String filename;
Future future;
Image image;
double scroll = 0.0;
ParallaxRenderer(this.filename) {
this.future = _load();
}
Future _load() {
return Flame.images.load(filename).then((image) {
this.image = image;
});
}
bool loaded() => image != null;
void render(Canvas canvas, Rect rect) {
if (image == null) {
return;
}
var imageHeight = image.height / window.devicePixelRatio;
var imageWidth =
(rect.height / imageHeight) * (image.width / window.devicePixelRatio);
var count = rect.width / imageWidth;
Rect fullRect = new Rect.fromLTWH(
-scroll * imageWidth, rect.top, (count + 1) * imageWidth, rect.height);
paintImage(
canvas: canvas,
image: image,
rect: fullRect,
repeat: ImageRepeat.repeatX);
}
}
class ParallaxComponent extends PositionComponent {
final BASE_SPEED = 30;
final LAYER_DELTA = 40;
List<ParallaxRenderer> _layers = new List();
Size _size;
bool _loaded = false;
ParallaxComponent(this._size);
/**
* Loads the images defined by this list of filenames. All images
* are positioned at its scroll center.
*
* @param filenames Image filenames
*/
void load(List<String> filenames) {
var futures =
filenames.fold(new List<Future>(), (List<Future> result, filename) {
var layer = new ParallaxRenderer(filename);
_layers.add(layer);
result.add(layer.future);
return result;
});
Future.wait(futures).then((r) {
_loaded = true;
});
}
void updateScroll(int layerIndex, scroll) {
_layers[layerIndex].scroll = scroll;
}
@override
bool loaded() {
return _loaded;
}
@override
void render(Canvas canvas) {
if (!this.loaded()) {
return;
}
canvas.save();
prepareCanvas(canvas);
_drawLayers(canvas);
canvas.restore();
}
void _drawLayers(Canvas canvas) {
Rect rect = new Rect.fromPoints(
new Offset(0.0, 0.0), new Offset(_size.width, _size.height));
_layers.forEach((layer) {
layer.render(canvas, rect);
});
}
@override
void update(double delta) {
if (!this.loaded()) {
return;
}
for (var i = 0; i < _layers.length; i++) {
var scroll = _layers[i].scroll;
scroll += (BASE_SPEED + i * LAYER_DELTA) * delta / _size.width;
if (scroll > 1) {
scroll = scroll % 1;
}
_layers[i].scroll = scroll;
}
}
}