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Fixing corrections
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@ -140,7 +140,7 @@ abstract class BodyComponent extends Component {
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for (int i = 0; i < chainShape.getVertexCount(); ++i) {
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body.getWorldPointToOut(chainShape.getVertex(i), vertices[i]);
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viewport.getWorldToScreen(vertices[i]);
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vertices[i] = viewport.getWorldToScreen(vertices[i]);
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}
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final List<Offset> points = [];
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@ -159,10 +159,10 @@ abstract class BodyComponent extends Component {
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}
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void _renderCircle(Canvas canvas, Fixture fixture) {
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final Vector2 center = Vector2.zero();
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var center = Vector2.zero();
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final CircleShape circle = fixture.getShape();
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body.getWorldPointToOut(circle.p, center);
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viewport.getWorldToScreen(center);
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center = viewport.getWorldToScreen(center);
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renderCircle(
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canvas, Offset(center.x, center.y), circle.radius * viewport.scale);
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}
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@ -180,7 +180,7 @@ abstract class BodyComponent extends Component {
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for (int i = 0; i < polygon.count; ++i) {
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body.getWorldPointToOut(polygon.vertices[i], vertices[i]);
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viewport.getWorldToScreen(vertices[i]);
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vertices[i] = viewport.getWorldToScreen(vertices[i]);
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}
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final List<Offset> points = [];
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@ -58,8 +58,8 @@ class Viewport extends ViewportTransform {
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double y = center.y;
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if (horizontal != null) {
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final Vector2 temp = Vector2.zero();
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getWorldToScreen(position);
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var temp = Vector2.zero();
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temp = getWorldToScreen(position);
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final margin = horizontal / 2 * size.width / 2;
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final focus = size.width / 2 - temp.x;
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@ -72,8 +72,8 @@ class Viewport extends ViewportTransform {
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}
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if (vertical != null) {
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final Vector2 temp = Vector2.zero();
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getWorldToScreen(position);
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var temp = Vector2.zero();
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temp = getWorldToScreen(position);
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final margin = vertical / 2 * size.height / 2;
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final focus = size.height / 2 - temp.y;
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