Debug mode to be variable on BaseGame (#608)

* Debug mode to be variable on BaseGame

* Update debug mode docs

* Fix typo

Co-authored-by: Erick <erickzanardoo@gmail.com>
This commit is contained in:
Lukas Klingsbo
2021-01-06 00:20:52 +01:00
committed by GitHub
parent 5517c25034
commit 90fe03dc32
6 changed files with 13 additions and 12 deletions

View File

@ -62,7 +62,7 @@ class MyGame extends BaseGame {
final fpsTextConfig = TextConfig(color: const Color(0xFFFFFFFF));
@override
bool debugMode() => true;
bool debugMode = true;
@override
Future<void> onLoad() async {
@ -91,7 +91,7 @@ class MyGame extends BaseGame {
void render(Canvas canvas) {
super.render(canvas);
if (debugMode()) {
if (debugMode) {
fpsTextConfig.render(canvas, fps(120).toString(), Vector2(0, 50));
}
}