mirror of
https://github.com/flame-engine/flame.git
synced 2025-11-01 19:12:31 +08:00
Debug mode to be variable on BaseGame (#608)
* Debug mode to be variable on BaseGame * Update debug mode docs * Fix typo Co-authored-by: Erick <erickzanardoo@gmail.com>
This commit is contained in:
@ -62,7 +62,7 @@ class MyGame extends BaseGame {
|
||||
final fpsTextConfig = TextConfig(color: const Color(0xFFFFFFFF));
|
||||
|
||||
@override
|
||||
bool debugMode() => true;
|
||||
bool debugMode = true;
|
||||
|
||||
@override
|
||||
Future<void> onLoad() async {
|
||||
@ -91,7 +91,7 @@ class MyGame extends BaseGame {
|
||||
void render(Canvas canvas) {
|
||||
super.render(canvas);
|
||||
|
||||
if (debugMode()) {
|
||||
if (debugMode) {
|
||||
fpsTextConfig.render(canvas, fps(120).toString(), Vector2(0, 50));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user