Files
flame/doc/examples/debug/lib/main.dart
Lukas Klingsbo 90fe03dc32 Debug mode to be variable on BaseGame (#608)
* Debug mode to be variable on BaseGame

* Update debug mode docs

* Fix typo

Co-authored-by: Erick <erickzanardoo@gmail.com>
2021-01-05 20:20:52 -03:00

99 lines
2.1 KiB
Dart

import 'package:flame/game.dart';
import 'package:flame/flame.dart';
import 'package:flame/extensions/vector2.dart';
import 'package:flame/components/sprite_component.dart';
import 'package:flame/text_config.dart';
import 'package:flutter/material.dart' hide Image;
import 'dart:ui';
void main() async {
Flame.initializeWidget();
await Flame.util.initialDimensions();
runApp(
GameWidget(
game: MyGame(),
),
);
}
class AndroidComponent extends SpriteComponent {
static const int SPEED = 150;
Vector2 _gameSize;
int xDirection = 1;
int yDirection = 1;
AndroidComponent(Image image) : super.fromImage(Vector2.all(100), image);
@override
void update(double dt) {
super.update(dt);
if (_gameSize == null) {
return;
}
x += xDirection * SPEED * dt;
final rect = toRect();
if ((x <= 0 && xDirection == -1) ||
(rect.right >= _gameSize.x && xDirection == 1)) {
xDirection = xDirection * -1;
}
y += yDirection * SPEED * dt;
if ((y <= 0 && yDirection == -1) ||
(rect.bottom >= _gameSize.y && yDirection == 1)) {
yDirection = yDirection * -1;
}
}
@override
void onGameResize(Vector2 gameSize) {
super.onGameResize(gameSize);
_gameSize = gameSize;
}
}
class MyGame extends BaseGame {
final fpsTextConfig = TextConfig(color: const Color(0xFFFFFFFF));
@override
bool debugMode = true;
@override
Future<void> onLoad() async {
final androidImage = await images.load('android.png');
final android = AndroidComponent(androidImage);
android.x = 100;
android.y = 400;
final android2 = AndroidComponent(androidImage);
android2.x = 100;
android2.y = 400;
android2.yDirection = -1;
final android3 = AndroidComponent(androidImage);
android3.x = 100;
android3.y = 400;
android3.xDirection = -1;
add(android);
add(android2);
add(android3);
}
@override
void render(Canvas canvas) {
super.render(canvas);
if (debugMode) {
fpsTextConfig.render(canvas, fps(120).toString(), Vector2(0, 50));
}
}
}