Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,26 @@
import 'package:dashbook/dashbook.dart';
import 'package:flame/extensions.dart';
import 'package:flame/sprite.dart';
import 'package:flame/widgets.dart';
import 'package:flutter/widgets.dart';
final anchorOptions = Anchor.values.map((e) => e.name).toList();
Widget spriteAnimationWidgetBuilder(DashbookContext ctx) {
return Container(
width: ctx.numberProperty('container width', 400),
height: ctx.numberProperty('container height', 200),
child: SpriteAnimationWidget.asset(
path: 'bomb_ptero.png',
data: SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.2,
textureSize: Vector2(48, 32),
),
playing: ctx.boolProperty('playing', true),
anchor: Anchor.valueOf(
ctx.listProperty('anchor', 'center', anchorOptions),
),
),
);
}