Files
flame/examples/lib/stories/widgets/sprite_animation_widget_example.dart
Lukas Klingsbo 8b132d7c0b Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
2021-11-19 14:28:04 +01:00

27 lines
817 B
Dart

import 'package:dashbook/dashbook.dart';
import 'package:flame/extensions.dart';
import 'package:flame/sprite.dart';
import 'package:flame/widgets.dart';
import 'package:flutter/widgets.dart';
final anchorOptions = Anchor.values.map((e) => e.name).toList();
Widget spriteAnimationWidgetBuilder(DashbookContext ctx) {
return Container(
width: ctx.numberProperty('container width', 400),
height: ctx.numberProperty('container height', 200),
child: SpriteAnimationWidget.asset(
path: 'bomb_ptero.png',
data: SpriteAnimationData.sequenced(
amount: 4,
stepTime: 0.2,
textureSize: Vector2(48, 32),
),
playing: ctx.boolProperty('playing', true),
anchor: Anchor.valueOf(
ctx.listProperty('anchor', 'center', anchorOptions),
),
),
);
}