mirror of
https://github.com/flame-engine/flame.git
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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
27 lines
817 B
Dart
27 lines
817 B
Dart
import 'package:dashbook/dashbook.dart';
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import 'package:flame/extensions.dart';
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import 'package:flame/sprite.dart';
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import 'package:flame/widgets.dart';
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import 'package:flutter/widgets.dart';
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final anchorOptions = Anchor.values.map((e) => e.name).toList();
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Widget spriteAnimationWidgetBuilder(DashbookContext ctx) {
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return Container(
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width: ctx.numberProperty('container width', 400),
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height: ctx.numberProperty('container height', 200),
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child: SpriteAnimationWidget.asset(
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path: 'bomb_ptero.png',
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data: SpriteAnimationData.sequenced(
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amount: 4,
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stepTime: 0.2,
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textureSize: Vector2(48, 32),
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),
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playing: ctx.boolProperty('playing', true),
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anchor: Anchor.valueOf(
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ctx.listProperty('anchor', 'center', anchorOptions),
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),
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),
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);
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}
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