Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -0,0 +1,34 @@
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame/palette.dart';
import 'package:flutter/painting.dart';
import 'joystick_player.dart';
class JoystickExample extends FlameGame with HasDraggables {
static const String description = '''
In this example we showcase how to use the joystick by creating simple
`CircleComponent`s that serve as the joystick's knob and background.
Steer the player by using the joystick.
''';
late final JoystickPlayer player;
late final JoystickComponent joystick;
@override
Future<void> onLoad() async {
await super.onLoad();
final knobPaint = BasicPalette.blue.withAlpha(200).paint();
final backgroundPaint = BasicPalette.blue.withAlpha(100).paint();
joystick = JoystickComponent(
knob: CircleComponent(radius: 30, paint: knobPaint),
background: CircleComponent(radius: 100, paint: backgroundPaint),
margin: const EdgeInsets.only(left: 40, bottom: 40),
);
player = JoystickPlayer(joystick);
add(player);
add(joystick);
}
}