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* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
35 lines
1.1 KiB
Dart
35 lines
1.1 KiB
Dart
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame/palette.dart';
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import 'package:flutter/painting.dart';
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import 'joystick_player.dart';
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class JoystickExample extends FlameGame with HasDraggables {
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static const String description = '''
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In this example we showcase how to use the joystick by creating simple
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`CircleComponent`s that serve as the joystick's knob and background.
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Steer the player by using the joystick.
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''';
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late final JoystickPlayer player;
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late final JoystickComponent joystick;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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final knobPaint = BasicPalette.blue.withAlpha(200).paint();
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final backgroundPaint = BasicPalette.blue.withAlpha(100).paint();
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joystick = JoystickComponent(
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knob: CircleComponent(radius: 30, paint: knobPaint),
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background: CircleComponent(radius: 100, paint: backgroundPaint),
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margin: const EdgeInsets.only(left: 40, bottom: 40),
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);
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player = JoystickPlayer(joystick);
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add(player);
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add(joystick);
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}
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}
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