Unify examples structure (#1118)

* Animations, CameraAndViewport, CollisionDetection and Components unified

* Added descriptions to effects

* Rename input games

* Unify input stories

* Add info to parallax section

* Added descriptions to the rendering examples

* Add descriptions to the sprites directory

* Fix utils and rendering section

* Add descriptions to the widgets section

* Delete directory that rebase brought back

* Unify game names

* Added some styleguide docs for examples

* Fix analyze issues

* All files should have _example as suffix

* Made the FollowComponentExample a bit easier to understand

* Change priority of ember
This commit is contained in:
Lukas Klingsbo
2021-11-19 14:28:04 +01:00
committed by GitHub
parent 904481d289
commit 8b132d7c0b
90 changed files with 1574 additions and 1140 deletions

View File

@ -29,11 +29,11 @@ class MoveEffectExample extends FlameGame {
final paint1 = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 5.0
..color = const Color(0xFFFF6622);
..color = Colors.deepOrange;
final paint2 = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 5.0
..color = const Color(0xFF22FF66);
..color = Colors.greenAccent;
add(
SquareComponent(position: Vector2(20, 50), size: 20, paint: paint1)
@ -102,7 +102,7 @@ class MoveEffectExample extends FlameGame {
for (var i = 0; i < 20; i++) {
add(
SquareComponent(size: 10)
..paint = (Paint()..color = const Color(0xFF00FFF7))
..paint = (Paint()..color = Colors.tealAccent)
..add(
MoveEffect.along(
path2,