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Unify examples structure (#1118)
* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
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@ -29,11 +29,11 @@ class MoveEffectExample extends FlameGame {
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final paint1 = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 5.0
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..color = const Color(0xFFFF6622);
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..color = Colors.deepOrange;
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final paint2 = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 5.0
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..color = const Color(0xFF22FF66);
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..color = Colors.greenAccent;
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add(
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SquareComponent(position: Vector2(20, 50), size: 20, paint: paint1)
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@ -102,7 +102,7 @@ class MoveEffectExample extends FlameGame {
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for (var i = 0; i < 20; i++) {
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add(
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SquareComponent(size: 10)
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..paint = (Paint()..color = const Color(0xFF00FFF7))
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..paint = (Paint()..color = Colors.tealAccent)
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..add(
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MoveEffect.along(
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path2,
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