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	 8b132d7c0b
			
		
	
	8b132d7c0b
	
	
	
		
			
			* Animations, CameraAndViewport, CollisionDetection and Components unified * Added descriptions to effects * Rename input games * Unify input stories * Add info to parallax section * Added descriptions to the rendering examples * Add descriptions to the sprites directory * Fix utils and rendering section * Add descriptions to the widgets section * Delete directory that rebase brought back * Unify game names * Added some styleguide docs for examples * Fix analyze issues * All files should have _example as suffix * Made the FollowComponentExample a bit easier to understand * Change priority of ember
		
			
				
	
	
		
			120 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Dart
		
	
	
	
	
	
| import 'dart:math';
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| 
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| import 'package:flame/components.dart';
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| import 'package:flame/game.dart';
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| import 'package:flame/src/effects2/move_effect.dart'; // ignore: implementation_imports
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| import 'package:flame/src/effects2/standard_effect_controller.dart'; // ignore: implementation_imports
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| import 'package:flutter/material.dart';
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| 
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| import '../../commons/square_component.dart';
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| 
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| class MoveEffectExample extends FlameGame {
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|   static const description = '''
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|     Top square has `MoveEffect.to` effect that makes the component move along a
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|     straight line back and forth. The effect uses a non-linear progression
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|     curve, which makes the movement non-uniform.
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| 
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|     The middle green square has a combination of two movement effects: a
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|     `MoveEffect.to` and a `MoveEffect.by` which forces it to periodically jump.
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| 
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|     At the bottom there are 60 more components which demonstrate movement along
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|     an arbitrary path using `MoveEffect.along`.
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|   ''';
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| 
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|   @override
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|   void onMount() {
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|     const tau = Transform2D.tau;
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|     camera.viewport = FixedResolutionViewport(Vector2(400, 600));
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| 
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|     final paint1 = Paint()
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|       ..style = PaintingStyle.stroke
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|       ..strokeWidth = 5.0
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|       ..color = Colors.deepOrange;
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|     final paint2 = Paint()
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|       ..style = PaintingStyle.stroke
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|       ..strokeWidth = 5.0
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|       ..color = Colors.greenAccent;
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| 
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|     add(
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|       SquareComponent(position: Vector2(20, 50), size: 20, paint: paint1)
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|         ..add(
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|           MoveEffect.to(
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|             Vector2(380, 50),
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|             StandardEffectController(
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|               duration: 3,
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|               reverseDuration: 3,
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|               infinite: true,
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|               curve: Curves.easeOut,
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|             ),
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|           ),
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|         ),
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|     );
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|     add(
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|       SquareComponent(position: Vector2(20, 150), size: 20, paint: paint2)
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|         ..add(
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|           MoveEffect.to(
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|             Vector2(380, 150),
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|             StandardEffectController(
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|               duration: 3,
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|               reverseDuration: 3,
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|               infinite: true,
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|             ),
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|           ),
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|         )
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|         ..add(
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|           MoveEffect.by(
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|             Vector2(0, -50),
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|             StandardEffectController(
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|               duration: 0.25,
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|               reverseDuration: 0.25,
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|               startDelay: 1,
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|               atMinDuration: 2,
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|               curve: Curves.ease,
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|               infinite: true,
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|             ),
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|           ),
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|         ),
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|     );
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| 
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|     final path1 = Path()..moveTo(200, 250);
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|     for (var i = 1; i <= 5; i++) {
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|       final x = 200 + 100 * sin(i * tau * 2 / 5);
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|       final y = 350 - 100 * cos(i * tau * 2 / 5);
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|       path1.lineTo(x, y);
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|     }
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|     for (var i = 0; i < 40; i++) {
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|       add(
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|         CircleComponent(radius: 5)
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|           ..add(
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|             MoveEffect.along(
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|               path1,
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|               StandardEffectController(
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|                 duration: 10,
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|                 startDelay: i * 0.2,
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|                 infinite: true,
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|               ),
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|             ),
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|           ),
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|       );
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|     }
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| 
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|     final path2 = Path()..addOval(const Rect.fromLTRB(80, 230, 320, 470));
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|     for (var i = 0; i < 20; i++) {
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|       add(
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|         SquareComponent(size: 10)
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|           ..paint = (Paint()..color = Colors.tealAccent)
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|           ..add(
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|             MoveEffect.along(
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|               path2,
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|               StandardEffectController(
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|                 duration: 6,
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|                 startDelay: i * 0.3,
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|                 infinite: true,
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|               ),
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|             ),
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|           ),
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|       );
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|     }
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|   }
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| }
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