chore: Fix formatting of vertex shader (#3280)

Fix formatting of vertex shader.
This commit is contained in:
Luan Nico
2024-08-25 18:58:58 -04:00
parent d06b4ce693
commit 5f25423f68

View File

@ -17,17 +17,17 @@ uniform VertexInfo {
} vertex_info; } vertex_info;
void main() { void main() {
// Calculate the modelview projection matrix // Calculate the modelview projection matrix
mat4 modelViewProjection = vertex_info.projection * vertex_info.view * vertex_info.model; mat4 modelViewProjection = vertex_info.projection * vertex_info.view * vertex_info.model;
// Transform the vertex position // Transform the vertex position
gl_Position = modelViewProjection * vec4(vertexPosition, 1.0); gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
// Pass the interpolated values to the fragment shader // Pass the interpolated values to the fragment shader
fragTexCoord = vertexTexCoord; fragTexCoord = vertexTexCoord;
fragColor = vertexColor; fragColor = vertexColor;
// Calculate the world-space position and normal // Calculate the world-space position and normal
fragPosition = vec3(vertex_info.model * vec4(vertexPosition, 1.0)); fragPosition = vec3(vertex_info.model * vec4(vertexPosition, 1.0));
fragNormal = mat3(transpose(inverse(vertex_info.model))) * vertexNormal; fragNormal = mat3(transpose(inverse(vertex_info.model))) * vertexNormal;
} }