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chore: Fix formatting of vertex shader (#3280)
Fix formatting of vertex shader.
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@ -17,17 +17,17 @@ uniform VertexInfo {
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} vertex_info;
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void main() {
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// Calculate the modelview projection matrix
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mat4 modelViewProjection = vertex_info.projection * vertex_info.view * vertex_info.model;
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// Calculate the modelview projection matrix
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mat4 modelViewProjection = vertex_info.projection * vertex_info.view * vertex_info.model;
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// Transform the vertex position
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gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
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// Transform the vertex position
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gl_Position = modelViewProjection * vec4(vertexPosition, 1.0);
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// Pass the interpolated values to the fragment shader
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fragTexCoord = vertexTexCoord;
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fragColor = vertexColor;
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// Calculate the world-space position and normal
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fragPosition = vec3(vertex_info.model * vec4(vertexPosition, 1.0));
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fragNormal = mat3(transpose(inverse(vertex_info.model))) * vertexNormal;
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// Pass the interpolated values to the fragment shader
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fragTexCoord = vertexTexCoord;
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fragColor = vertexColor;
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// Calculate the world-space position and normal
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fragPosition = vec3(vertex_info.model * vec4(vertexPosition, 1.0));
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fragNormal = mat3(transpose(inverse(vertex_info.model))) * vertexNormal;
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}
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