feat: Adding on game resize example (#3260)

Simple example to test the `onGameResize` lifecycle method.


https://github.com/user-attachments/assets/e0a874e9-f1f8-4fc3-b9bd-11a726a22794
This commit is contained in:
Erick
2024-08-09 13:35:31 -03:00
committed by GitHub
parent bf9a2481fb
commit 4af00c1a85
2 changed files with 37 additions and 0 deletions

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import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
class ResizingRectangle extends RectangleComponent {
ResizingRectangle()
: super(
paint: Paint()..color = const Color(0xFFFE4813),
);
@override
void onGameResize(Vector2 size) {
super.onGameResize(size);
this.size = size * .4;
}
}
class ResizeExampleGame extends FlameGame {
ResizeExampleGame() : super(children: [ResizingRectangle()]);
static const description = '''
This example shows how to react to the game being resized.
The rectangle will always be 40% of the screen size.
Try resizing the window and see the rectangle change its size.
''';
}