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Bump versions for rc8 (#704)
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@ -23,13 +23,11 @@ class InfiniteEffectGame extends BaseGame with TapDetector {
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SquareComponent redSquare;
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SquareComponent orangeSquare;
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InfiniteEffectGame()
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: greenSquare = makeSquare(green),
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redSquare = makeSquare(red),
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orangeSquare = makeSquare(orange) {
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add(greenSquare);
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add(redSquare);
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add(orangeSquare);
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@override
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Future<void> onLoad() async {
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add(greenSquare = makeSquare(green));
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add(redSquare = makeSquare(red));
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add(orangeSquare = makeSquare(orange));
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}
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@override
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@ -9,7 +9,8 @@ import '../../commons/square_component.dart';
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class MoveEffectGame extends BaseGame with TapDetector {
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SquareComponent square;
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MoveEffectGame() {
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@override
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Future<void> onLoad() async {
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add(
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square = SquareComponent()..position = Vector2.all(100),
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);
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@ -12,7 +12,8 @@ import '../../commons/square_component.dart';
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class RotateEffectGame extends BaseGame with TapDetector {
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SquareComponent square;
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RotateEffectGame() {
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@override
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Future<void> onLoad() async {
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add(
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square = SquareComponent()
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..position = Vector2.all(200)
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@ -11,7 +11,8 @@ class ScaleEffectGame extends BaseGame with TapDetector {
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SquareComponent square;
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bool grow = true;
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ScaleEffectGame() {
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@override
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Future<void> onLoad() async {
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add(
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square = SquareComponent()
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..position = Vector2.all(200)
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@ -11,7 +11,8 @@ final green = Paint()..color = const Color(0xAA338833);
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class SequenceEffectGame extends BaseGame with TapDetector {
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SquareComponent greenSquare;
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SequenceEffectGame() {
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@override
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Future<void> onLoad() async {
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add(
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greenSquare = SquareComponent()
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..paint = green
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@ -1,6 +1,8 @@
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# CHANGELOG
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## [next]
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## 1.0.0-rc8
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- Migrate to null safety
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- Refactor the joystick code
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- Fix example app
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@ -1,11 +1,12 @@
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name: flame
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description: A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
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version: 1.0.0-rc7-nullsafety.0
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version: 1.0.0-rc8
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homepage: https://github.com/flame-engine/flame
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dependencies:
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flutter:
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sdk: flutter
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meta: ^1.3.0
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ordered_set: ^3.0.0-nullsafety
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vector_math: '>=2.1.0-nullsafety <3.0.0'
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