Files
flame/examples/lib/stories/effects/infinite_effect.dart
2021-03-12 19:52:32 -05:00

72 lines
1.7 KiB
Dart

import 'dart:math';
import 'package:flame/effects.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart';
import '../../commons/square_component.dart';
final green = Paint()..color = const Color(0xAA338833);
final red = Paint()..color = const Color(0xAA883333);
final orange = Paint()..color = const Color(0xAABB6633);
SquareComponent makeSquare(Paint paint) {
return SquareComponent()
..paint = paint
..position = Vector2.all(100);
}
class InfiniteEffectGame extends BaseGame with TapDetector {
SquareComponent greenSquare;
SquareComponent redSquare;
SquareComponent orangeSquare;
@override
Future<void> onLoad() async {
add(greenSquare = makeSquare(green));
add(redSquare = makeSquare(red));
add(orangeSquare = makeSquare(orange));
}
@override
void onTapUp(TapUpDetails details) {
final p = details.localPosition.toVector2();
greenSquare.clearEffects();
redSquare.clearEffects();
orangeSquare.clearEffects();
greenSquare.addEffect(
MoveEffect(
path: [p],
speed: 250.0,
curve: Curves.bounceInOut,
isInfinite: true,
isAlternating: true,
),
);
redSquare.addEffect(
ScaleEffect(
size: p,
speed: 250.0,
curve: Curves.easeInCubic,
isInfinite: true,
isAlternating: true,
),
);
orangeSquare.addEffect(
RotateEffect(
angle: (p.x + p.y) % (2 * pi),
speed: 1.0, // Radians per second
curve: Curves.easeInOut,
isInfinite: true,
isAlternating: true,
),
);
}
}